Foundations for the Design of a Creative System Based on the Analysis of the Main Techniques that Stimulate Human Creativity

  1. L. De Garrido 1
  2. J. J. Gómez Sanz 2
  3. J. Pavón 2
  1. 1 Architecture Department, and Psychobiology Department. Universitat de València (Spain)
  2. 2 Institute of Knowledge Technology. Universidad Complutense de Madrid (Spain)
Revista:
IJIMAI

ISSN: 1989-1660

Año de publicación: 2021

Volumen: 7

Número: 2

Páginas: 199-211

Tipo: Artículo

DOI: 10.9781/IJIMAI.2021.03.001 DIALNET GOOGLE SCHOLAR

Otras publicaciones en: IJIMAI

Resumen

This work presents the design of a computational system with creative capacity, based on the synthesis of the main methods that stimulate human creativity. When analyzing each method, a set of characteristics that the computer system must have in order to emulate a creative capacity has been suggested. In this way, by integrating all the suggestions in a structured way, it is possible to design the general architecture and functioning strategy of a computer system that has the incremental creative capacity of well-known creative methods. This computational system is designed as a multi-agent system, made up of two groups of agents, the problem solving group and the creative group, the first one exploring and evaluating paths for suitable solutions, the second implementing creative methods to generate new paths that are provided to the first group.

Información de financiación

This work has been partially supported by the project “Collaborative Design for the Promotion of the Well-Being in Inclusive Smart Cities (DColbici3)” (grant TIN2017-88327-R) funded by the Spanish Ministry for Economy, Industry, and Competitiveness

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