Publicaciones (64) Publicaciones en las que ha participado algún/a investigador/a

2021

  1. A Repository of Method Fragments for Agent-Oriented Development of Learning-Based Edge Computing Systems

    IEEE Network, Vol. 35, Núm. 1, pp. 156-162

  2. A comparative analysis of the platforms for decentralized autonomous organizations in the Ethereum blockchain

    Journal of Internet Services and Applications, Vol. 12, Núm. 1

  3. A convolution-based distance measure for fuzzy singletons and its application in a pattern recognition problem

    Integrated Computer-Aided Engineering, Vol. 28, Núm. 1, pp. 51-63

  4. A data-driven predictive system using Case-Based Reasoning for the configuration of device-assisted back pain therapy

    Journal of Experimental and Theoretical Artificial Intelligence, Vol. 33, Núm. 4, pp. 617-635

  5. A dense neural network approach for detecting clone id attacks on the rpl protocol of the iot

    Sensors, Vol. 21, Núm. 9

  6. A machine-learning scraping tool for data fusion in the analysis of sentiments about pandemics for supporting business decisions with human-centric AI explanations

    PeerJ Computer Science, Vol. 7, pp. 1-18

  7. A security framework for Ethereum smart contracts

    Computer Communications, Vol. 172, pp. 119-129

  8. A survey of the role of viewability within the online advertising ecosystem

    IEEE Access, Vol. 9, pp. 134593-134610

  9. A virtual reality-based cognitive telerehabilitation system for use in the covid-19 pandemic

    Sustainability (Switzerland), Vol. 13, Núm. 4, pp. 1-24

  10. ACVIZ: A tool for the visual analysis of the configuration of algorithms with irace

    Operations Research Perspectives, Vol. 8

  11. Adversarial attacks on a lexical sentiment analysis classifier

    Computer Communications, Vol. 174, pp. 154-171

  12. Agent-Based Simulators for Empowering Patients in Self-Care Programs Using Mobile Agents with Machine Learning

    Mobile Information Systems, Vol. 2021

  13. Analysis of Teachers’ Pedagogical Digital Competence: Identification of Factors Predicting Their Acquisition

    Technology, Knowledge and Learning, Vol. 26, Núm. 3, pp. 481-498

  14. Analysis of the Potentials of Blockchain for the Governance of Global Digital Commons

    Frontiers in Blockchain, Vol. 4

  15. Applying learning analytics to detect sequences of actions and common errors in a geometry game

    Sensors (Switzerland), Vol. 21, Núm. 4, pp. 1-16

  16. Artificial neural network analysis of the academic performance of students in virtual learning environments

    Neurocomputing, Vol. 423, pp. 713-720

  17. Blockchain governance

    Internet Policy Review, Vol. 10, Núm. 2, pp. 1-10

  18. Blockchain-based technologies

    Internet Policy Review, Vol. 10, Núm. 2

  19. Comparison of a Tablet Versus Computer-Based Classical Theatre Game among 8-13 Year Children

    IEEE Access, Vol. 9, pp. 44283-44291

  20. Compression effects and scene details on the source camera identification of digital videos

    Expert Systems with Applications, Vol. 170