Publicaciones (124) Publicaciones en las que ha participado algún/a investigador/a

2022

  1. A Fuzzy Declarative Approach to Classify Unlabeled Short Texts Based on Automatically Constructed WordNet Ontologies

    Studies in Computational Intelligence

  2. A Model for the Definition, Prioritization and Optimization of Indicators

    Electronics (Switzerland), Vol. 11, Núm. 6

  3. A bibliometrics and text analytics review of games and gamification in education

    Handbook of Research on the Influence and Effectiveness of Gamification in Education (IGI Global), pp. 23-45

  4. A macro-scale MOOC analysis of the socioeconomic status of learners and their learning outcomes

    Socioeconomic Inclusion During an Era of Online Education (IGI Global), pp. 1-22

  5. A new approach to analyze the independence of statistical tests of randomness

    Applied Mathematics and Computation, Vol. 426

  6. A survey of artificial intelligence strategies for automatic detection of sexually explicit videos

    Multimedia Tools and Applications, Vol. 81, Núm. 3, pp. 3205-3222

  7. Adopting an immersive virtual reality system to enhance Pre-service teachers' communicative competence

    2022 INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2022)

  8. An efficient lightweight speck technique for edge-IoT-based smart healthcare systems

    5G IoT and Edge Computing for Smart Healthcare (Elsevier), pp. 139-162

  9. Analysing monotonicity in non-deterministic computable aggregations: The probabilistic case

    Information Sciences, Vol. 583, pp. 288-305

  10. Analysis of MP4 Videos in 5G Using SDN

    IEEE Transactions on Intelligent Transportation Systems, Vol. 23, Núm. 3, pp. 2668-2677

  11. Analysis of Sentiments on the Onset of COVID-19 Using Machine Learning Techniques

    ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal, Vol. 11, Núm. 1, pp. 45-63

  12. Analysis of the cryptocurrency market using different prototype-based clustering techniques

    Financial Innovation, Vol. 8, Núm. 1

  13. Analytics for Game-Based Learning

    Journal of Learning Analytics, Vol. 9, Núm. 3, pp. 8-10

  14. Analyzing Trends and Patterns Across the Educational Technology Communities Using Fontana Framework

    IEEE Access, Vol. 10, pp. 35336-35351

  15. Analyzing the impact of undersampling on the benchmarking and configuration of evolutionary algorithms

    GECCO 2022 - Proceedings of the 2022 Genetic and Evolutionary Computation Conference

  16. Application of Competitive Activities to Improve Students' Participation

    IEEE Transactions on Learning Technologies, Vol. 15, Núm. 1, pp. 2-14

  17. Architecture for Fault Detection in Sandwich Panel Production Using Visual Analytics

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  18. Are evolutionary algorithms safe optimizers?

    GECCO 2022 - Proceedings of the 2022 Genetic and Evolutionary Computation Conference

  19. Asignaturas de Proyectos en el Grado en Desarrollo de Videojuegos

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 7, pp. 95-102

  20. Authoring and playing interactive fiction with conventional web technologies

    Multimedia Tools and Applications, Vol. 81, Núm. 11, pp. 14705-14747