Publicacións (54) Publicacións nas que participase algún/ha investigador/a

2015

  1. A comparative study of the use of fuzzy logic in e-learning systems

    Journal of Intelligent and Fuzzy Systems, Vol. 29, Núm. 3, pp. 1241-1249

  2. A multi-domain incremental analysis engine and its application to incremental resource analysis

    Theoretical Computer Science, Vol. 585, pp. 91-114

  3. A novel pilot job approach for improving the execution of distributed codes: Application to the study of ordering in collisional transport in fusion plasmas

    Concurrency Computation , Vol. 27, Núm. 13, pp. 3220-3244

  4. A power measurement environment for PCIe accelerators: Application to the Intel Xeon Phi

    Computer Science - Research and Development, Vol. 30, Núm. 2, pp. 115-124

  5. A practical comparator of cost functions and its applications

    Science of Computer Programming, Vol. 111, Núm. P3, pp. 483-504

  6. A rule-based expert system for inferring functional annotation

    Applied Soft Computing Journal, Vol. 35, pp. 373-385

  7. A survey on formal active and passive testing with applications to the cloud

    Annales des Telecommunications/Annals of Telecommunications, Vol. 70, Núm. 3-4, pp. 85-93

  8. Accelerating fluid-solid simulations (Lattice-Boltzmann & Immersed-Boundary) on heterogeneous architectures

    Journal of Computational Science, Vol. 10, pp. 249-261

  9. An Automated Defect Prediction Framework using Genetic Algorithms: A Validation of Empirical Studies

    Inteligencia artificial: Revista Iberoamericana de Inteligencia Artificial, Vol. 18, Núm. 55, pp. 114-137

  10. Analysis of intelligent transportation systems using model-driven simulations

    Sensors (Switzerland), Vol. 15, Núm. 6, pp. 14117-14141

  11. Architecture for management and fusion of context information

    Information Fusion, Vol. 21, Núm. 1, pp. 100-113

  12. Are serious games working as expected?

    Lecture Notes in Educational Technology, pp. 89-96

  13. Building Real-Time Collaborative Applications with a Federated Architecture

    IJIMAI, Vol. 3, Núm. 5, pp. 47-52

  14. Building a Scalable Game Engine to Teach Computer Science Languages

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 10, Núm. 4, pp. 253-261

  15. Can educational video games increase high school students' interest in theatre?

    Computers and Education, Vol. 87, pp. 182-191

  16. Can we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can!

    Intelligence, Vol. 53, pp. 1-7

  17. Characterizing visual asymmetries in contrast perception using shaded stimuli

    Journal of Vision, Vol. 15, Núm. 16

  18. Corneal Segmentation Analysis Increases Glaucoma Diagnostic Ability of Optic Nerve Head Examination, Heidelberg Retina Tomograph's Moorfield's Regression Analysis, and Glaucoma Probability Score

    Journal of Ophthalmology, Vol. 2015

  19. Correlations between corneal and optic nerve head variables in healthy subjects and patients with primary open angle glaucoma

    International Journal of Ophthalmology, Vol. 8, Núm. 6, pp. 1156-1161

  20. Discrete wavelets transform for improving greenness image segmentation in agricultural images

    Computers and Electronics in Agriculture, Vol. 118, pp. 396-407