User experience and interaction design in creative processes and educational sciences with virtual and augmented reality technologies. A research with quantitative and qualitative methods

  1. RUBIO-TAMAYO, Jose Luis 1
  2. GERTRUDIX BARRIO, Manuel 1
  3. GARCÍA GARCÍA, Francisco 2
  1. 1 Universidad Rey Juan Carlos
    info

    Universidad Rey Juan Carlos

    Madrid, España

    ROR https://ror.org/01v5cv687

  2. 2 UCM
Revue:
Enseñanza & Teaching: Revista interuniversitaria de didáctica

ISSN: 2386-3927 2386-3927

Année de publication: 2018

Volumen: 36

Número: 1

Pages: 63-79

Type: Article

DOI: 10.14201/ET2183616379 DIALNET GOOGLE SCHOLAR lock_openAccès ouvert editor

D'autres publications dans: Enseñanza & Teaching: Revista interuniversitaria de didáctica

Résumé

Virtual, augmented or mixed reality, are nowadays part of a new emerging generation of information and communication technologies. Their influence, since the 80’s and the 90’s in fields such as education, creative processes and research, has been shown in many studies since then. Those technologies have also a relevant potential to have an influence in current approaches in information and communication sciences. Thus, factors such as immersive experiences, simulation or interactivity, should be kept in mind in order to design experiences which can help us to understand the relationship between user, information, devices and environments. This manuscript shows a research based in both quantitative and qualitative methods. Quantitative research methods include surveys based on factors such as interactions design principles, usability heuristics or technology acceptance models, among others. Qualitative ones include grounded theory and specifications such as ims ld. Results shows how those technologies have dramatically influenced in creative processes and users’ relationship with technology, peers and virtual and physical environments. 

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