The E-Game Projectfacilitating the development of educational adventure games

  1. Moreno-Ger, P. 1
  2. Martínez-Ortiz, I. 2
  3. Fernández-Manjón, B. 1
  1. 1 Universidad Complutense de Madrid
    info

    Universidad Complutense de Madrid

    Madrid, España

    ROR 02p0gd045

  2. 2 Centro de Estudios Superiores Felipe II
    info

    Centro de Estudios Superiores Felipe II

    Aranjuez, España

Book:
Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2005): Porto, Portugal, December 14-16, 2005
  1. Kinshuk (ed. lit.)
  2. Sampson, Demetrios G (ed. lit.)
  3. Isaías, Pedro (ed. lit.)
  4. Rodrigues, Luís (ed. lit.)
  5. Barbosa, Patrícia (ed. lit.)

Publisher: IADIS (International Association for Development of the Information Society)

ISBN: 972-8924-05-4

Year of publication: 2005

Volume Title: Short Papers

Volume: 2

Pages: 353-358

Congress: International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) (2. 2005. Porto)

Type: Conference paper

Sustainable development goals

Abstract

Game based learning can be seen as an interesting approach to learning, but the complexity of today's videogames demands from developers a robust foundation in a variety of technologies. On the other hand, the educational part of game based learning requires the active participation of field experts. The collaboration between those experts and game developers is always difficult. The e-Game project addresses this problem by offering an authoring environment for educational adventure games that does not demand a deep formation in Information and Communication Technologies. The author (an expert in a specific field) only needs to write documents that describe the contents of the videogame following the e-Game XML syntax and feed them to the engine. In turn, the engine produces a fully functional game from those documents.