Videojuegos móviles para aprender y pensar en ciencias

  1. Sánchez Hernández, Jaime
  2. Sáenz, Mauricio
  3. Salinas Espinosa, Álvaro
Journal:
Anales de la Universidad Metropolitana

ISSN: 1856-9811

Year of publication: 2009

Volume: 9

Issue: 1

Pages: 67-86

Type: Article

Abstract

This study presents the features and results of the use of a pedagogical methodology based on a problem-solving collaborative mobile videogame for 8th graders science curriculum. The methodology included pre-classroom activities with teachers, classroom learning activities, and a central activity using an interactive videogame for a mobile device. The evaluation study was focused on software usability and the results obtained in the learners performance in problem solving skills after the applying this methodology. Usability results show a high level of users� satisfaction with the videogame used getting them fully engaged and motivated in solving the learning task. Evidence also indicates that this science learning experience with the support of a videogame contributed effectively to the development of the learner�s problem-solving skills.