Applying multiplayer role-based learning in engineering educationthree case studies to analyze the impact on students' performance

  1. P. Sancho
  2. R. Fuentes Fernández
  3. P. P. Gómez Martín
  4. Baltasar Fernández Manjón
Journal:
The International journal of engineering education

ISSN: 0949-149X

Year of publication: 2009

Volume: 25

Issue: 4

Pages: 665-679

Type: Article

More publications in: The International journal of engineering education

Sustainable development goals

Abstract

In this paper we present some results obtained in an ongoing research project aimed at developing a collaborative 3D fantasy virtuallearning scenario (which we have given the name Nucleo) for teaching subjects related to computer programming in engineeringeducation and technical schools. Our system has three basic objectives. The first is to induce a change in the students' attitude towardsstudy by placing them at the center of the learning experience. The second is to increase students' motivation by bringing multimediaformats, content interactivity and the aesthetics currently preferred by engineering students into the learning scenario, while at the sametime, maintaining a clear focus on the curriculum's learning objectives. The third is to provide a learning environment that simulates theway people work in teams in a real-life professional context, focusing on developing basic teamwork abilities and important soft andsocial skills. The system is currently being tested in several engineering educational contexts to prove some basic hypotheses. Here wedescribe the main features of our system, the results obtained in three different cases of study and a discussion about what conclusionscan be drawn from them.