Gamificación educativaKahoot en el aula
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Universidad Complutense de Madrid
info
- González Montero de Espinosa, Marisa (dir.)
- Baratas Díaz, Alfredo (dir.)
- Brandi, Antonio (coord.)
Publisher: Santillana
ISBN: 978-84-680-5183-3
Year of publication: 2018
Pages: 435-442
Type: Book chapter
Abstract
Information and communication technologies haven been used in educational processes for a long time. Educational resources based on gamification are some of the most used. This paper describes a classroom experience with Kahoot carried out with students of the Early Childhood Education Degree at the Complutense University of Madrid. The students participating in this experience have valued it as innovative, useful and fun. In addition, they have shown their desire to continue using this didactic resource in the teaching learning process in order to facilitate the acquisition of knowledge through ludic activities.