Gamificación educativaKahoot en el aula

  1. Martínez-Zarzuelo, Angélica 1
  1. 1 Universidad Complutense de Madrid
    info

    Universidad Complutense de Madrid

    Madrid, España

    ROR 02p0gd045

Book:
Jornadas sobre investigación y didáctica en ciencia, tecnología, ingeniería y matemáticas: V Congreso Internacional de Docentes del ámbito STEM. experiencias docentes y estrategias de innovación educativa para la enseñanza de la ciencia, la tecnología, la ingeniería y las matemáticas
  1. González Montero de Espinosa, Marisa (dir.)
  2. Baratas Díaz, Alfredo (dir.)
  3. Brandi, Antonio (coord.)

Publisher: Santillana

ISBN: 978-84-680-5183-3

Year of publication: 2018

Pages: 435-442

Type: Book chapter

Abstract

Information and communication technologies haven been used in educational processes for a long time. Educational resources based on gamification are some of the most used. This paper describes a classroom experience with Kahoot carried out with students of the Early Childhood Education Degree at the Complutense University of Madrid. The students participating in this experience have valued it as innovative, useful and fun. In addition, they have shown their desire to continue using this didactic resource in the teaching learning process in order to facilitate the acquisition of knowledge through ludic activities.