uAdventureEl Renacer de eAdventure

  1. Ivan J. Pérez Colado
  2. Victor M. Pérez Colado
  3. Iván Martínez Ortiz
  4. Manuel Freire Moran
  5. Baltasar Fernández Manjón
Book:
TICAI 2017: TICs para el Aprendizaje de la Ingeniería
  1. Alfonso Lago Ferreiro (ed. lit.)
  2. André Vaz Fidalgo (ed. lit.)

Publisher: Universidade de Vigo

ISBN: 978-84-8158-774-6

Year of publication: 2018

Pages: 13-20

Type: Book chapter

Abstract

Educational games (aka serious games, SG) are powerful educational contents. However, they are costly to develop, and once developed, SGs become dependent on software and hardware combinations that may become obsolete, such as Adobe Flash or Java Applets. Addressing these problems would allow a much greater use of SGs in education. The eAdventure authoring tool, developed by the e-UCM research group, addressed high development costs, and resulted in the creation of multiple SGs in collaboration with different institutions. However, eAdventure’s Java Applets have become increasingly difficult to run due to platform obsolescence. To maintain the benefits of the eAdventure platform and user base, we have created new platform called uAdventure: an SG editor built on top of the game engine Unity that allows for the creation of educational adventure games without requiring programming. Since Unity is supported on a majority of platforms (including mobile). By developing SGs with uAdventure, the games become future-proof, as they can be updated and retargeted for new platforms as required. In this sense, uAdventure improves the lifecycle of SGs by reducing both authoring and maintenance costs.