Evaluación interactiva del aprendizaje de Investigación Operativa basada en juegos mediante la plataforma Kahoot!

  1. Marina Segura
  2. Concepción Maroto
  3. Concepción Ginestar
  4. José Ramón Navarro
  5. Isabel Martón
Libro:
IN-RED 2019: V Congreso de Innovación Educativa y Docencia en Red
  1. Virginia Vega Carrero (coord.)
  2. Eduardo Vendrell Vidal (coord.)

Editorial: edUPV, Editorial Universitat Politècnica de València ; Universitat Politècnica de València

ISBN: 978-84-9048-522-4

Año de publicación: 2019

Páginas: 1658-1671

Congreso: Congreso de Innovación Educativa y Docencia en Red (5. 2019. Valencia)

Tipo: Aportación congreso

Resumen

Emerging technologies and mobile platforms allow the introduction of new teaching and learning strategies, in particular new ways to implement games in higher education. Kahoot! is a free platform, which can be used by teachers to develop games for classroom activities. Although this tool is the most used mobile app and one of the first to be used in education, there are no studies about its application in learning Operations Research. The objective of this paper is to evaluate Kahoot's capabilities for continuous assessment, as well as its contribution in improving students´ motivation, learning and performance in decision making tecniques. As positive outcomes we can highlight that the majority of students think Kahoot is a fun experience and that it is also useful when revising concepts. Moreover, Kahoot games increase student´engagement and provide immediate feedback for both teacher and student. In addition, results about student´s performance and motivation are presented.