Newsgames frente a los discursos del odio en la crisis de los refugiados

  1. Salvador Gómez-García 1
  2. María-Antonia Paz-Rebollo 2
  3. José Cabeza-San-Deogracias 3
  1. 1 Universidad de Valladolid
    info

    Universidad de Valladolid

    Valladolid, España

    ROR https://ror.org/01fvbaw18

  2. 2 Universidad Complutense de Madrid
    info

    Universidad Complutense de Madrid

    Madrid, España

    ROR 02p0gd045

  3. 3 Universidad Rey Juan Carlos
    info

    Universidad Rey Juan Carlos

    Madrid, España

    ROR https://ror.org/01v5cv687

Journal:
Comunicar: Revista Científica de Comunicación y Educación

ISSN: 1134-3478

Year of publication: 2021

Issue Title: La ciberconvivencia como escenario social: Ética y emociones.

Issue: 67

Pages: 123-133

Type: Article

DOI: 10.3916/C67-2021-10 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

More publications in: Comunicar: Revista Científica de Comunicación y Educación

Abstract

The refugee crisis has been a fertile ground for hate speech that has portrayed migrants as a dangerous threat and has been spread through social networks. While the media have unconsciously contributed to the proliferation of these racist messages, some have reacted by extending their traditional journalistic activity to the creation of newsgames to find new ways of addressing the situation. This study examines the use of five newsgames developed by leading media outlets using a methodology based on a multimodal qualitative analysis (informative and ludonarrative). The results showed that newsgames players have access to truthful information, as is the case for other journalistic genres, and draw on other types of personal and emotional information (circumstances, feelings, family ties). These data did not appear in isolation but integrated into the gaming experience. The study concludes by identifying the interaction between the levels of information and immersion of the newsgames that make up the sample, as well as their different gradation: giving the player the opportunity to make more significant decisions within the story allows for the introduction of nuances that promote empathy towards refugees; however, greater freedom in the gaming experience in newsgames distances them from the classic informational model and may involve a greater risk of distortion of the ideas that they seek to promote.

Funding information

Esta investigación forma parte de los proyectos I+D+i «Cartografía de los Discursos del Odio en España desde la Comunicación: Ámbito político, deportivo y taurino» (PID2019-105613GB) y «Politainment en el entorno de la posverdad: Nuevas narrativas, clickbait y gamificación» (CSO2017-84472-R), financiados por el Ministerio de Economía y Competitividad (España).

Funders

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