Aprendizaje cooperativo con “SAve Me, please”
- María Ángeles Vicente Torres 1
- Teresa Priego Cuadra 1
- Natalia de las Heras Jiménez 1
- Ernesto Martínez Martínez 1
- Ricardo Gredilla Díaz 1
- Rosario López López 1
- Miguel Ángel Pozo García 1
- Ana Isabel Martín Velasco 1
- Asunción López-Calderón Barreda 1
- Gregorio Segovia Camargo 1
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1
Universidad Complutense de Madrid
info
- María Luisa Sein-Echaluce Lacleta (coord.)
- Ángel Fidalgo Blanco (coord.)
- Francisco José García Peñalvo (coord.)
Publisher: Servicio de Publicaciones ; Universidad de Zaragoza
ISBN: 978-84-18321-17-7
Year of publication: 2021
Pages: 125-130
Congress: Congreso Internacional sobre Aprendizaje, Innovación y Cooperación (6. 2021. Madrid)
Type: Conference paper
Abstract
The objectives of this work were: (1) to improve the study habits and learning by promoting continuous work, and (2) to approach the methodology of cooperative work to the students. For this purpose, the gamification tool “SAve Me, please” was developed. It consisted of working on a team to perform a series of activities and “save” a virtual patient called SAM. This tool was used in three teaching groups of the Human Physiology subject of the Nursing Degree of the Complutense University of Madrid. After its implementation, improvements were detected in the students' grades with respect to the previous year, when this methodology was not used. In addition, the students expressed their level of satisfaction with the methodology through a semi-quantitative anonymous survey. They stated potential improvements in their learning, motivation and integration with other students and teachers, as well as in their opinion on the quality of the education received. Feedback from the students contributed to design proposals to optimize the activities and the way teams should operate. Therefore, we consider that this methodology is highly recommendable to revitalize subjects within the Health Sciences field; it would also be possible to adapt it to other areas of knowledge.