Definición de mecánicas de juego a partir de la evaluación de técnicas centradas en la experiencia de usuario

  1. Eva Villegas
  2. Emiliano Labrador
  3. David Fonseca
  4. Sara Fernández-Guinea
Libro:
Aprendizaje, innovación y cooperación como impulsores del cambio metodológico. Actas del V congreso internacional sobre aprendizaje, innovación y cooperación, CINAIC 2019
  1. Maria Luisa Sein-Echaluce Lacleta
  2. Ángel Fidalgo Blanco
  3. Francisco José García Peñalvo

Editorial: Servicio de Publicaciones ; Universidad de Zaragoza

ISBN: 978-84-16723-77-5

Ano de publicación: 2019

Páxinas: 125-129

Congreso: Congreso Internacional sobre Aprendizaje, Innovación y Cooperación (5. 2019. Madrid)

Tipo: Achega congreso

Resumo

The article is based on the continuation of a previous study, which allows us to obtain a first approximation regarding the classification and validation of the most used game mechanics, according to the perspective of the experts of the sector. The result showed a very high degree of dispersion, so, from the results obtained, a new deeper study is carried out with the aim of confirming and refining what is considered game mechanics, deciding and highlighting the most relevant and value. To do this, an analysis has been carried out using a user experience technique for experts in gamification and currently active. The result of the test allows to establish a base of incorporation of gamification parameters, which can be adapted to methodologies of other disciplines.