Arqueología cultural de los videojuegos. Entre discursos nostálgicos, experiencia del gamer e innovación tecnológica

  1. LÓPEZ REVENTOS, Cristian 1
  2. BELLI, Simone 2
  1. 1 Escuela Nacional de Estudios Superiores, Unidad Morelia, Universidad Nacional Autónoma de México
  2. 2 Universidad Yachay Tech
    info

    Universidad Yachay Tech

    Urcuquí, Ecuador

    ROR https://ror.org/04jjswc10

Revista:
Revista de antropología experimental

ISSN: 1578-4282

Any de publicació: 2019

Número: 19

Pàgines: 51-66

Tipus: Article

DOI: 10.17561/RAE.V19.06 DIALNET GOOGLE SCHOLAR lock_openAccés obert editor

Altres publicacions en: Revista de antropología experimental

Resum

In this paper, it is presented a videogames history as an innovation beyond a form of entertainment, offering reasons why it is important to know and investigate its history in relation to their social and cultural contexts. Marking the importance that users have when creating video games through their experience, questioning masculinity constructed in the first era of videogames and no or less participation of the female gender in the early decades. The social and cultural context in which those games were born is basic to understanding the spread and gained popularity in the ‘80s and especially in the ‘90s. The objective of this study is to identify communication strategies and information about the videogame before the arrival of the Internet and how information was shared in the Spanish context. In the first part we introduce the theoretical and methodological framework in which this research is based through the concept of cultural archeology. In the second part we present stories built by users to analyze the experiences of the game and how to share it, using the concepts of playformance and playworld. To finish questioning the identity of the gamer as a male subject, young white and upper middle class.

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