El videojuego como herramienta de alfabetización informacional en estudiantes universitarios

  1. Martín-Martín, Óliver 1
  2. Manero, Borja 2
  3. Romero-Hernández, Alejandro 2
  1. 1 Universidad Complutense de Madrid. Biblioteca
  2. 2 Universidad Complutense de Madrid. Facultad de Informática
Journal:
El profesional de la información

ISSN: 1386-6710 1699-2407

Year of publication: 2022

Issue Title: Media psychology

Volume: 31

Issue: 4

Type: Article

DOI: 10.3145/EPI.2022.JUL.02 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: El profesional de la información

Sustainable development goals

Abstract

Video games are useful learning tools in different fields. This work seeks to evaluate, through a self-developed video game, their usefulness as a learning tool for the information literacy of undergraduate students. The videogame "The last exam" was developed after the analysis of 1,639 user queries registered over 2 years at the Complutense University Library, and aims to answer queries common to other university libraries. To evaluate its impact, a single-group pilot experiment was carried out with 14 undergraduate students using a pre-test/post-test validated by experts. The results show significant improvements in the students’ information skills, as well as positive evaluations of the exercise. We conclude that the incorporation of video games as a complement to the content of library training programs can be beneficial, especially as an introduction or for reinforcement or evaluation.

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