Interaction affordances, emergence and sociality in mobile augmented reality video games

  1. Puente Bienvenido, Héctor 1
  2. Fernández Ruiz, Marta 2
  3. Ruiz Torres, David 3
  1. 1 Universidad Complutense de Madrid
    info

    Universidad Complutense de Madrid

    Madrid, España

    ROR 02p0gd045

  2. 2 Universitat Politècnica de Catalunya
    info

    Universitat Politècnica de Catalunya

    Barcelona, España

    ROR https://ror.org/03mb6wj31

  3. 3 Universidade Federal do Espírito Santo
    info

    Universidade Federal do Espírito Santo

    Vitória, Brasil

    ROR https://ror.org/05sxf4h28

Revue:
Hipertext.net: Revista Académica sobre Documentación Digital y Comunicación Interactiva

ISSN: 1695-5498

Année de publication: 2022

Titre de la publication: Interfaces: networks, ecology and evolution

Número: 25

Type: Article

DOI: 10.31009/HIPERTEXT.NET.2022.I25.12 DIALNET GOOGLE SCHOLAR lock_openAccès ouvert editor

D'autres publications dans: Hipertext.net: Revista Académica sobre Documentación Digital y Comunicación Interactiva

Résumé

Mobile augmented reality has grown in popularity since the success of video games like Pokémon Go (2016). The growing ubiquity of the hybrid video game, as a sociotechnical device for mediating interactions and sociality, has given rise to new forms of cultural practices. Thus, augmented reality, its contexts and affordances, are progressively permeating a multitude of spaces, geographies and ludic and everyday practices. In this paper we propose a taxonomy based on a mixed analysis consisting of virtual ethnography and quantitative techniques from a sample of 41 mobile augmented reality video games. Our analysis observes how augmented reality resignifies and increases the possibilities and agencies of interaction and sociality. Although augmented reality in smartphone video games enhances the socializing nature of the medium, favoring interactions characterized by co-creation, co-spatiality or co-presence, at the same time, they also make visible and reproduce other hegemonic forms of inequality and socio-structural exclusion. Examples of this are the access gaps that operate as mechanisms of social closure or the reproduction of stereotyped and unequal collective frameworks and imaginaries.

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