La representación de la ciudad en el videojuegodel virtuosismo gráfico al compromiso narrativo
- Mar Marcos Molano 1
- Michael Santorum 1
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1
Universidad Complutense de Madrid
info
- Francisco García García (coord.)
- Rogerio García Fernández (coord.)
Publisher: Icono 14 Asociación Científica
ISBN: 9788493907761
Year of publication: 2011
Volume Title: TOMO II
Tome: 2
Volume: 2
Pages: 884-895
Congress: Congreso Internacional Ciudades Creativas (2. 2011. Madrid)
Type: Conference paper
Abstract
The imitation of reality, the improvement in the representation of it through images, leads the videogameto the development of immersive environments thatrequire more complex and elaborated graphics: therepresentation of cities where develop game actionsbecome essential for narrative construction, becoming the best place to interact. This does not mean thatall games use real environments, lots of them represent fantastic places based in figurative structures fromclassical models. In any case, unlike film or photography, the videogame is not a registration system ofreality, so that image is closer to the representationalconventions of painting than film or photography,drinking from sources ranging from the Renaissanceto contemporary painting.