La representación de la ciudad en el videojuegodel virtuosismo gráfico al compromiso narrativo

  1. Mar Marcos Molano 1
  2. Michael Santorum 1
  1. 1 Universidad Complutense de Madrid
    info

    Universidad Complutense de Madrid

    Madrid, España

    ROR 02p0gd045

Book:
II Congreso Internacional Ciudades Creativas: actas
  1. Francisco García García (coord.)
  2. Rogerio García Fernández (coord.)

Publisher: Icono 14 Asociación Científica

ISBN: 9788493907761

Year of publication: 2011

Volume Title: TOMO II

Tome: 2

Volume: 2

Pages: 884-895

Congress: Congreso Internacional Ciudades Creativas (2. 2011. Madrid)

Type: Conference paper

Abstract

The imitation of reality, the improvement in the representation of it through images, leads the videogameto the development of immersive environments thatrequire more complex and elaborated graphics: therepresentation of cities where develop game actionsbecome essential for narrative construction, becoming the best place to interact. This does not mean thatall games use real environments, lots of them represent fantastic places based in figurative structures fromclassical models. In any case, unlike film or photography, the videogame is not a registration system ofreality, so that image is closer to the representationalconventions of painting than film or photography,drinking from sources ranging from the Renaissanceto contemporary painting.