El uso de la Inteligencia Artificial en el proceso de diseño del habla y el lenguaje de un personaje de videojuegos

  1. David Alonso Urbano
  2. Rubén Cantos Leal
Zeitschrift:
Miguel Hernández Communication Journal

ISSN: 1989-8681

Datum der Publikation: 2023

Nummer: 14

Seiten: 427-447

Art: Artikel

Andere Publikationen in: Miguel Hernández Communication Journal

Zusammenfassung

This study is based on the results obtai-ned in a previous research made by Rubén Buren (2019) where the author offers me-chanization instruments in the construc-tion process of audiovisual characters, within the video game, through certain signals that must compose them, as an autonomous and differentiated. As a no-vel fact, the focus of attention is placed on the particularization and individuali-zation that gives a character, or group of characters, the making of phrases, words, a certain use of speech or a language, be it phonoarticulate, sound or written. This article describes how this mechanization in the construction of video game characters can be combined with ChatGPT, an artificial intelligence (AI) application based on OpenAI’s GPT-3.5 software, which can generate texts and solving a large variety of tasks, that has emerged during the year 2022. Understanding that ChatGPT uses a probabilistic model when generating texts, and the algorithms that configure this AI are based on reinforce-ment learning, it is intended to investigate how this tool is trained and can be trained to be an assistant in the video game character design process

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