STEAM como método de enseñanza activaestructuras y sostenibilidad

  1. Ana Cano Ortiz 1
  1. 1 Departamento de didáctica de las Ciencias Experimentales, Sociales y Matemáticas. Universidad Complutense de Madrid, Facultad de Educación, España
Livre:
Edunovatic 2022. Conference Proceedings: 7th Virtual International Conference on Education, Innovation and ICT, December 14-15, 2022

Éditorial: REDINE (Red de Investigación e Innovación Educativa)

ISBN: 978-84-124511-7-7

Année de publication: 2022

Pages: 582-587

Congreso: Congreso Virtual Internacional de Educación, Innovación y TIC (7. 2022. null)

Type: Communication dans un congrès

Résumé

In an increasingly digital society, in which technology and its use is essential to achieve any goal. Theneed for professionals who know how to put knowledge into practice is becoming established. Thismakes us turn towards a different way of educating, leaving aside the traditional school, moving moreand more to an education based on putting it into practice, that is, on active learning. With the use of thenecessary resources and tools to carry out this implementation of the acquired knowledge. They areproposed for the development of the project within the STEAM framework, in the area of technology.With this type of methodology, what is achieved is that from something as simple as asking how thestructures of their environment are supported, we are able to investigate and understand elements ofour environment such as cranes, pyramids or any other element that, in addition to being able to be builtwith recyclable material; they are built from an element as simple as the triangle, which is one of thebasic geometric elements studied by the Greeks. In addition, it allows students to live active learningexperiences and develop skills for life in a local and global context. And also, it forces teachers to workas a team to achieve the same goal, leaving the main role to become a mere guide in the process ofeducating students