AN ESCAPE ROOM AS AN IMPLEMENTATION OF GAMIFICATION MATERIAL FOR LEARNING PHARMACOLOGY
- Arribas-Blázquez, Marina 1
- Barahona Gomariz, María Victoria 1
- Jiménez Burgueño, Emma 1
- Llorente Sáez, Celia 1
- Ortega de la O, Felipe 1
- Gómez Villafuertes, María Rosa 1
- Serrano López, Julia 1
- García Delicado, Esmerilda 1
- Martín Herranz, Ricardo 1
- García Barrios, Alberto 2
- Santander Ballestín, Sonia 2
- Luesma Bartolomé, María José 2
- Calderón Ruiz, Santos Wilton 3
- Paniagua Herranz, Lucía 1
- Pérez Sánchez, Blanca 1
- Ramírez Vicente, Nuria 1
- Muelas González, María José 1
- Olivos-Oré, Luis Alcides 1
- 1 Complutense University of Madrid (SPAIN)
- 2 University of Zaragoza (Spain)
- 3 National University of San Antonio Abad (Peru)
Actas:
INTED2023 Proceedings
ISSN: 2340-1079
Ano de publicación: 2023
Páxinas: 1007-1012
Tipo: Achega congreso
Referencias bibliográficas
- [1] Heim, A. B., Duke, J., & Holt, E. A. (2022). Design, discover, and decipher student-developed escape rooms in the virtual ecology classroom. Journal of Microbiology & Biology Education, 23(1), e00015-22.
- [2] Ansar, M., & George, G. (2022). Gamification in Education and Its Impact on Student Motivation—A Critical Review. Emerging IT/ICT and AI Technologies Affecting Society, 161-170.
- [3] Brown, Neysa, Wendy Darby, and Helen Coronel. "An escape room as a simulation teaching strategy." Clinical Simulation in Nursing 30 (2019): 1-6.