Ingeniería del software y e-learning
Harvard University
Cambridge, Estados UnidosPublicaciones en colaboración con investigadores/as de Harvard University (9)
2016
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An instrument to build a gamer clustering framework according to gaming preferences and habits
Computers in Human Behavior, Vol. 62, pp. 353-363
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Computers or tablets? Choosing devices for educational videogames
2016 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2016
2012
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A framework for simplifying educator tasks related to the integration of games in the learning flow
Educational Technology and Society, Vol. 15, Núm. 4, pp. 305-318
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A narrative metaphor to facilitate educational game authoring
Computers and Education, Vol. 58, Núm. 1, pp. 590-599
2011
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A visual language for the creation of narrative educational games
Journal of Visual Languages and Computing, Vol. 22, Núm. 6, pp. 443-452
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Análisis del uso del estándar SCORM para la integración de juegos educativos
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 6, Núm. 3, pp. 118-127
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Applying sonification to improve accessibility of point-and-click computer games for people with limited vision
Proceedings of HCI 2011 - 25th BCS Conference on Human Computer Interaction
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Extensible multi-platform educational game framework
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Introducing accessibility features in an educational game authoring tool: The 〈e-Adventure〉 Experience
Proceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011