Ingeniería del software y e-learning
Universidade Do Porto
Oporto, PortugalUniversidade Do Porto-ko ikertzaileekin lankidetzan egindako argitalpenak (4)
2021
-
Gender and STEAM as part of the MOOC STEAM4ALL
IEEE Global Engineering Education Conference, EDUCON
2020
-
Educational Robotics for All: Gender, Diversity, and Inclusion in STEAM
Proceedings of 2020 IEEE Learning With MOOCS, LWMOOCS 2020
-
Research priorities in immersive learning technology: the perspectives of the iLRN community
Virtual Reality, Vol. 24, Núm. 2, pp. 319-341
2015
-
Guest editorial: Overcoming the technological hurdles facing virtual worlds in education: The road to widespread deployment
Educational Technology and Society