Publicaciones en las que colabora con ISMAEL SAGREDO OLIVENZA (4)

2019

  1. Trained behavior trees: Programming by demonstration to support AI game designers

    IEEE Transactions on Games, Vol. 11, Núm. 1, pp. 5-14

2017

  1. Combining neural networks for controlling non-player characters in games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Using program by demonstration and visual scripting to supporting game design

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)