Publicaciones en las que colabora con PABLO MORENO GER (36)

2015

  1. Requirements for educational games in MOOCs

    IEEE Global Engineering Education Conference, EDUCON

  2. Requirements for educational games in MOOCs

    PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)

2014

  1. Development of game-like simulations for procedural knowledge in healthcare education

    IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 69-82

  2. Narrative Serious Game Mechanics (NSGM) - Insights into the narrative-pedagogical mechanism

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Serious games: A journey from research to application

    Proceedings - Frontiers in Education Conference, FIE

2013

  1. Strategies for effective digital games development and implementation

    Cases on Digital Game-Based Learning: Methods, Models, and Strategies (IGI Global), pp. 168-198

  2. TrivialCV: Competitive activities for the classroom integrated in a moodle virtual campus

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 8, Núm. 1, pp. 31-38

2012

  1. A framework for simplifying educator tasks related to the integration of games in the learning flow

    Educational Technology and Society, Vol. 15, Núm. 4, pp. 305-318

  2. E-UCM (Grupo de Investigación en e-learning), UCM

    IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 15, pp. 37-46

2010

  1. Easing assessment of game-based learning with 〈e-Adventure〉 and LAMS

    MTDL'10 - Proceedings of the 2010 ACM Workshop on Multimedia Technologies for Distance Leaning, Co-located with ACM Multimedia 2010

2009

  1. Implementing accessibility in educational videogames with <e-Adventure>

    1st ACM International Workshop on Multimedia Technologies for Distance Learning, MTDL 2009, Co-located with the 2009 ACM International Conference on Multimedia, MM'09

  2. Integration and deployment of educational games in e-learning environments: The learning object model meets educational gaming

    Educational Technology and Society, Vol. 12, Núm. 4, pp. 359-371

2008

  1. A Content-Centric Development Process Model

    Computer, Vol. 41, Núm. 3, pp. 24-30

  2. A flow-oriented visual language for learning designs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Development of a personalized e-learning experience based on IMS standard technologies

    Computers and Education: Towards Educational Change and Innovation

  4. Educational game design for online education

    Computers in Human Behavior, Vol. 24, Núm. 6, pp. 2530-2540

  5. Educational modeling languages: A conceptual introduction and a high-level classification

    Computers and Education: E-Learning, From Theory to Practice (Springer Netherlands), pp. 27-40

2007

  1. A documental approach to adventure game development

    Science of Computer Programming, Vol. 67, Núm. 1, pp. 3-31

  2. A highly modular and extensible architecture for an integrated IMS-based authoring system: The 〈e-Aula〉 experience

    Software - Practice and Experience, Vol. 37, Núm. 4, pp. 441-461

  3. Educational Modeling Languages: A conceptual introduction and a high-level classification

    Computers and Education: E-Learning, from Theory to Practice