Publicaciones en las que colabora con BALTASAR FERNÁNDEZ MANJÓN (95)

2023

  1. Bootstrapping serious games to assess learning through analytics

    IEEE Global Engineering Education Conference, EDUCON

  2. Evidence-based evaluation of a serious game to increase bullying awareness

    Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654

  3. Game Learning Analytics: Learning Analytics for Serious Games

    Learning, Design, and Technology: An International Compendium of Theory, Research, Practice, and Policy (Springer International Publishing), pp. 3475-3502

2021

  1. A Tool Supported Approach for Teaching Serious Game Learning Analytics

    Proceedings - Frontiers in Education Conference, FIE

  2. Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado

    Telematics and Informatics, Vol. 60

  3. Data science meets standardized game learning analytics

    IEEE Global Engineering Education Conference, EDUCON

  4. Democratizing Game Learning Analytics for Serious Games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Extending Narrative Serious Games Using Ad-Hoc Mini-games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. Improving evidence-based assessment of players using serious games

    Telematics and Informatics, Vol. 60

2020

  1. A Scalable Architecture for One-Stop Evaluation of Serious Games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Applications of Simva to Simplify Serious Games Validation and Deployment

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170

  3. Predicting students' knowledge after playing a serious game based on learning analytics data: A case study

    Journal of Computer Assisted Learning, Vol. 36, Núm. 3, pp. 350-358

  4. Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

    Computers and Education, Vol. 157

  5. Simplifying serious games and analytics deployment in a virtual campus using LTI and xAPI

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

  6. Simplifying the validation and application of games with Simva

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  7. Validation of a Cyberbullying Serious Game Using Game Analytics

    IEEE Transactions on Learning Technologies, Vol. 13, Núm. 1, pp. 186-197