Publikationen, an denen er mitarbeitet IVÁN MARTÍNEZ ORTIZ (46)

2023

  1. Bootstrapping serious games to assess learning through analytics

    IEEE Global Engineering Education Conference, EDUCON

  2. Evidence-based evaluation of a serious game to increase bullying awareness

    Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654

2021

  1. Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado

    Telematics and Informatics, Vol. 60

  2. Data science meets standardized game learning analytics

    IEEE Global Engineering Education Conference, EDUCON

  3. Democratizing Game Learning Analytics for Serious Games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Extending Narrative Serious Games Using Ad-Hoc Mini-games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Improving evidence-based assessment of players using serious games

    Telematics and Informatics, Vol. 60

2020

  1. A Scalable Architecture for One-Stop Evaluation of Serious Games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Applications of Simva to Simplify Serious Games Validation and Deployment

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170

  3. Predicting students' knowledge after playing a serious game based on learning analytics data: A case study

    Journal of Computer Assisted Learning, Vol. 36, Núm. 3, pp. 350-358

  4. Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

    Computers and Education, Vol. 157

  5. Simplifying serious games and analytics deployment in a virtual campus using LTI and xAPI

    Proceedings - 10th International Conference on Virtual Campus, JICV 2020

  6. Simplifying the validation and application of games with Simva

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2019

  1. Applications of data science to game learning analytics data: A systematic literature review

    Computers and Education, Vol. 141

  2. From Heterogeneous Activities to Unified Analytics Dashboards

    PROCEEDINGS OF 2019 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)

  3. From heterogeneous activities to unified analytics dashboards

    IEEE Global Engineering Education Conference, EDUCON

  4. Game Learning Analytics for Educators

    PROCEEDINGS OF 2019 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)