Publicaciones en las que colabora con PEDRO PABLO GÓMEZ MARTÍN (45)

2019

  1. Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Trained behavior trees: Programming by demonstration to support AI game designers

    IEEE Transactions on Games, Vol. 11, Núm. 1, pp. 5-14

2018

  1. Hacia la personalización de las aventuras culturales

    XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018): avances en Inteligencia Artificial. 23-26 de octubre de 2018 Granada, España

2017

  1. Combining augmented reality with real maps to promote social interaction in treasure hunts

    CEUR Workshop Proceedings

  2. Combining neural networks for controlling non-player characters in games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Using program by demonstration and visual scripting to supporting game design

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2013

  1. A declarative domain model can serve as design document

    AAAI Workshop - Technical Report

  2. Empirical evaluation of the automatic generation of a component-based software architecture for games

    Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013

2011

  1. Combining expert knowledge and learning from demonstration in real-time strategy games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Empowering designers with libraries of self-validated query-enabled behaviour trees

    Artificial Intelligence for Computer Games (Springer New York), pp. 55-81