Publicacións (135) Publicacións de PEDRO ANTONIO GONZÁLEZ CALERO

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2025

  1. Evaluating usability for an AR-enabled escape room authoring ecosystem

    Entertainment Computing, Vol. 55

  2. Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach

    Lecture Notes in Computer Science

  3. Mesa Bellas Artes 1

    Inteligencia artificial y nuevas tecnologías en las ciencias sociales y en las humanidades (Tirant Humanidades), pp. 323-327

2022

  1. Liquid Snake: a test environment for video game testing agents

    CEUR Workshop Proceedings

  2. Measuring Control to Dynamically Induce Flow in Tetris

    IEEE Transactions on Games, Vol. 14, Núm. 4, pp. 579-588

2021

  1. A proposal for combining reinforcement learning and behavior trees for regression testing over gameplay metrics

    CEUR Workshop Proceedings

  2. Preface

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design

    17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021

2019

  1. Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Towards Finding Flow in Tetris

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Trained behavior trees: Programming by demonstration to support AI game designers

    IEEE Transactions on Games, Vol. 11, Núm. 1, pp. 5-14

2018

  1. Hacia la personalización de las aventuras culturales

    XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018): avances en Inteligencia Artificial. 23-26 de octubre de 2018 Granada, España