Pedro Antonio Gonzalez-Calero
Catedrático de universidad
Publicacións (135) Publicacións de PEDRO ANTONIO GONZÁLEZ CALERO
2025
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Evaluating usability for an AR-enabled escape room authoring ecosystem
Entertainment Computing, Vol. 55
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Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach
Lecture Notes in Computer Science
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Mesa Bellas Artes 1
Inteligencia artificial y nuevas tecnologías en las ciencias sociales y en las humanidades (Tirant Humanidades), pp. 323-327
2024
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A Progress-Based Algorithm for Interpretable Reinforcement Learning in Regression Testing
IEEE Transactions on Games
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Checking Different Video Game Mechanics to Assess Cognitive Abilities in Groups with and without Emotional Problems
Journal of Intelligence, Vol. 12, Núm. 1
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On the Importance of Contextualizing an Educational Escape Room Activity
Electronic Journal of e-Learning, Vol. 22, Núm. 4 Special Issue, pp. 43-56
2023
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AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing
CEUR Workshop Proceedings
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Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales
CEUR Workshop Proceedings
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Escape rooms educativos para museos. Exposición de biodiversidad en el Museo Nacional de Viencias Naturales
Encrucijada del audiovisual en la era de lo virtual (McGraw Hill España), pp. 911-918
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Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games
IEEE Conference on Computatonal Intelligence and Games, CIG
2022
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Liquid Snake: a test environment for video game testing agents
CEUR Workshop Proceedings
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Measuring Control to Dynamically Induce Flow in Tetris
IEEE Transactions on Games, Vol. 14, Núm. 4, pp. 579-588
2021
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A proposal for combining reinforcement learning and behavior trees for regression testing over gameplay metrics
CEUR Workshop Proceedings
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Preface
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design
17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
2020
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Telemetry and machine learning to speed-up the measure of intelligence through video games
CEUR Workshop Proceedings
2019
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Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Towards Finding Flow in Tetris
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Trained behavior trees: Programming by demonstration to support AI game designers
IEEE Transactions on Games, Vol. 11, Núm. 1, pp. 5-14
2018
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Hacia la personalización de las aventuras culturales
XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018): avances en Inteligencia Artificial. 23-26 de octubre de 2018 Granada, España