Publicaciones en las que colabora con PEDRO ANTONIO GONZÁLEZ CALERO (41)

2014

  1. Jcolibri2: A framework for building Case-based reasoning systems

    Science of Computer Programming, Vol. 79, pp. 126-145

  2. Template-based design in COLIBRI studio

    Information Systems, Vol. 40, pp. 168-178

  3. The COLIBRI platform: Tools, features and working examples

    Studies in Computational Intelligence, Vol. 494, pp. 55-85

2013

  1. Evaluating sketch-based retrieval speed-up for behaviour design in soccerbots

    FLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference

  2. Supporting sketch-based retrieval from a library of reusable behaviours

    Expert Systems with Applications, Vol. 40, Núm. 2, pp. 531-542

  3. The COLIBRI open platform for the reproducibility of CBR applications

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2011

  1. Empowering designers with libraries of self-validated query-enabled behaviour trees

    Artificial Intelligence for Computer Games (Springer New York), pp. 55-81

2010

  1. Similarity measures in hierarchical behaviours from a structural point of view

    Proceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23

2009

  1. Abstraction in knowledge-rich models for case-based planning

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Boosting the performance of CBR applications with jCOLIBRI

    Proceedings - International Conference on Tools with Artificial Intelligence, ICTAI

  3. COBBER: Ontology based model for Human-Centered Computing

    Journal of Intelligent Systems, Vol. 18, Núm. 4, pp. 285-310

  4. COBBER: Supporting human centered computing issues in the globalization era

    Proceedings of the 4th Indian International Conference on Artificial Intelligence, IICAI 2009

  5. Query-enabled behavior trees

    IEEE Transactions on Computational Intelligence and AI in Games, Vol. 1, Núm. 4, pp. 298-308

2008

  1. Adaptation through planning in knowledge intensive CBR

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. CBR for CBR: A case-based template recommender system for building case-based systems

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Dynamic expansion of behaviour trees

    Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008

  4. Experience-based design of behaviors in videogames

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Prototyping recommender systems in jCOLIBRI

    RecSys'08: Proceedings of the 2008 ACM Conference on Recommender Systems

2007

  1. Adjusting game difficulty level through Formal Concept Analysis

    Research and Development in Intelligent Systems XXIII - Proceedings of AI 2006, the 26th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence

  2. Building CBR systems with jcolibri

    Science of Computer Programming, Vol. 69, Núm. 1-3, pp. 68-75