MARÍA BELÉN
DÍAZ AGUDO
Catedrática de universidad
PEDRO ANTONIO
GONZÁLEZ CALERO
Catedrático de universidad
Publicaciones en las que colabora con PEDRO ANTONIO GONZÁLEZ CALERO (41)
2014
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Jcolibri2: A framework for building Case-based reasoning systems
Science of Computer Programming, Vol. 79, pp. 126-145
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Template-based design in COLIBRI studio
Information Systems, Vol. 40, pp. 168-178
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The COLIBRI platform: Tools, features and working examples
Studies in Computational Intelligence, Vol. 494, pp. 55-85
2013
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Evaluating sketch-based retrieval speed-up for behaviour design in soccerbots
FLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference
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Supporting sketch-based retrieval from a library of reusable behaviours
Expert Systems with Applications, Vol. 40, Núm. 2, pp. 531-542
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The COLIBRI open platform for the reproducibility of CBR applications
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2011
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Empowering designers with libraries of self-validated query-enabled behaviour trees
Artificial Intelligence for Computer Games (Springer New York), pp. 55-81
2010
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Similarity measures in hierarchical behaviours from a structural point of view
Proceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23
2009
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Abstraction in knowledge-rich models for case-based planning
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Boosting the performance of CBR applications with jCOLIBRI
Proceedings - International Conference on Tools with Artificial Intelligence, ICTAI
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COBBER: Ontology based model for Human-Centered Computing
Journal of Intelligent Systems, Vol. 18, Núm. 4, pp. 285-310
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COBBER: Supporting human centered computing issues in the globalization era
Proceedings of the 4th Indian International Conference on Artificial Intelligence, IICAI 2009
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Query-enabled behavior trees
IEEE Transactions on Computational Intelligence and AI in Games, Vol. 1, Núm. 4, pp. 298-308
2008
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Adaptation through planning in knowledge intensive CBR
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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CBR for CBR: A case-based template recommender system for building case-based systems
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Dynamic expansion of behaviour trees
Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008
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Experience-based design of behaviors in videogames
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Prototyping recommender systems in jCOLIBRI
RecSys'08: Proceedings of the 2008 ACM Conference on Recommender Systems
2007
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Adjusting game difficulty level through Formal Concept Analysis
Research and Development in Intelligent Systems XXIII - Proceedings of AI 2006, the 26th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence
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Building CBR systems with jcolibri
Science of Computer Programming, Vol. 69, Núm. 1-3, pp. 68-75