Publicaciones en las que colabora con PABLO MORENO GER (24)

2014

  1. Development of e-Learning solutions: Different approaches, a common mission

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 9, Núm. 2, pp. 72-80

2012

  1. Points of view on software engineering for eLearning (panel session)

    2012 International Symposium on Computers in Education, SIIE 2012

2009

  1. Model-checking for adventure videogames

    Information and Software Technology, Vol. 51, Núm. 3, pp. 564-580

2008

  1. A Content-Centric Development Process Model

    Computer, Vol. 41, Núm. 3, pp. 24-30

  2. A flow-oriented visual language for learning designs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Aprendizaje basado en juegos en entornos e-learning

    Novática: Revista de la Asociación de Técnicos de Informática, Núm. 193, pp. 13-17

  4. Building adaptive game-based learning resources: The integration of IMS Learning Design and <e-Adventure>

    Simulation and Gaming, Vol. 39, Núm. 3, pp. 414-431

  5. Educational game design for online education

    Computers in Human Behavior, Vol. 24, Núm. 6, pp. 2530-2540

  6. Educational modeling languages: A conceptual introduction and a high-level classification

    Computers and Education: E-Learning, From Theory to Practice (Springer Netherlands), pp. 27-40

  7. From story-telling to educational gaming: The Bamiyan Valley case

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  8. Instructor-oriented authoring tools for educational videogames

    Proceedings - The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008

  9. Online learning and clinical procedures: Rapid development and effective deployment of game-like interactive simulations

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2006

  1. A descriptive markup approach to facilitate the production of e-learning contents

    Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006

  2. A general architecture for the authoring and the operationalization of e-learning applications with educational modelling languages

    8th International Symposium on Computers in Education Proceedings, SIIE 2006

  3. Language-driven development of videogames: The 〈e-game〉 experience

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)