BALTASAR
FERNÁNDEZ MANJÓN
Catedrático de universidad
IVÁN
MARTÍNEZ ORTIZ
Profesor titular de universidad
Publications by the researcher in collaboration with IVÁN MARTÍNEZ ORTIZ (94)
2023
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Bootstrapping serious games to assess learning through analytics
IEEE Global Engineering Education Conference, EDUCON
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Evidence-based evaluation of a serious game to increase bullying awareness
Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654
2022
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Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning
Journal of Learning Analytics, Vol. 9, Núm. 3, pp. 32-49
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Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes
IEEE Access, Vol. 10, pp. 107703-107715
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Using e-Learning Standards to Improve Serious Game Deployment and Evaluation
IEEE Global Engineering Education Conference, EDUCON
2021
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A Tool Supported Approach for Teaching Serious Game Learning Analytics
Proceedings - Frontiers in Education Conference, FIE
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Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado
Telematics and Informatics, Vol. 60
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Data science meets standardized game learning analytics
IEEE Global Engineering Education Conference, EDUCON
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Democratizing Game Learning Analytics for Serious Games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Extending Narrative Serious Games Using Ad-Hoc Mini-games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Improving evidence-based assessment of players using serious games
Telematics and Informatics, Vol. 60
2020
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A Scalable Architecture for One-Stop Evaluation of Serious Games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Applications of Simva to Simplify Serious Games Validation and Deployment
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170
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Predicting students' knowledge after playing a serious game based on learning analytics data: A case study
Journal of Computer Assisted Learning, Vol. 36, Núm. 3, pp. 350-358
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Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
Computers and Education, Vol. 157
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Simplifying serious games and analytics deployment in a virtual campus using LTI and xAPI
Proceedings - 10th International Conference on Virtual Campus, JICV 2020
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Simplifying the validation and application of games with Simva
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Validation of a Cyberbullying Serious Game Using Game Analytics
IEEE Transactions on Learning Technologies, Vol. 13, Núm. 1, pp. 186-197
2019
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Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students
IEEE Access, Vol. 7, pp. 55841-55850
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Applications of data science to game learning analytics data: A systematic literature review
Computers and Education, Vol. 141