JOSÉ ANTONIO
RUIPÉREZ VALIENTE
Profesor contratado doctor
![Foto de JOSÉ ANTONIO](/img/nophoto.png)
![Foto de Universidad de Murcia](/img/noimage_org.png)
Universidad de Murcia
Murcia, EspañaPublikationen in Zusammenarbeit mit Forschern von Universidad de Murcia (58)
2024
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A General Purpose Anomaly-Based Method for Detecting Cheaters in Online Courses
IEEE Transactions on Learning Technologies, Vol. 17, pp. 1-11
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A multimodal study of the interplay between stress, executive function, and biometrics in game-based assessment
Expert Systems with Applications, Vol. 242
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Bridging the Gap: Cyber Defence Skills for the Future
IEEE Global Engineering Education Conference, EDUCON
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Computational approaches to detect experts in distributed online communities: a case study on Reddit
Cluster Computing, Vol. 27, Núm. 2, pp. 2181-2201
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Correction to: Explainable artificial intelligence prediction-based model in laparoscopic liver surgery for segments 7 and 8: an international multicenter study (Surgical Endoscopy, (2024), 38, 5, (2411-2422), 10.1007/s00464-024-10681-6)
Surgical Endoscopy
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Developing and validating interoperable ontology-driven game-based assessments
Expert Systems with Applications, Vol. 248
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Explainable artificial intelligence prediction-based model in laparoscopic liver surgery for segments 7 and 8: an international multicenter study
Surgical Endoscopy
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Identifying professional photographers through image quality and aesthetics in Flickr
Expert Systems, Vol. 41, Núm. 4
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Large-Language-Model-Powered Agent-Based Framework for Misinformation and Disinformation Research: Opportunities and Open Challenges
IEEE Security and Privacy, Vol. 22, Núm. 3, pp. 24-36
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Optimizing multimedia and gameplay data labeling: A web-based tool for Game-Based Assessment
SoftwareX, Vol. 27
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Textbook outcome in patients with biliary duct injury during cholecystectomy
Journal of Gastrointestinal Surgery, Vol. 28, Núm. 5, pp. 725-730
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Utilizing Explainable AI to Enhance Real-time Student Performance Prediction in Educational Serious Games
Proceedings of the ACM Symposium on Applied Computing
2023
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A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges
IEEE Transactions on Learning Technologies, Vol. 16, Núm. 4, pp. 500-515
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A framework to support interoperable Game-based Assessments as a Service (GBAaaS): Design, development, and use cases
Software - Practice and Experience, Vol. 53, Núm. 11, pp. 2222-2240
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Adapting Knowledge Inference Algorithms to Measure Geometry Competencies through a Puzzle Game
ACM Transactions on Knowledge Discovery from Data, Vol. 18, Núm. 1
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Agentes de aprendizaje por refuerzo en Cyber Ranges para la formación realista en ciberseguridad
Actas de las VIII Jornadas Nacionales de Investigación en Ciberseguridad: Vigo, 21 a 23 de junio de 2023
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Annotated Flickr dataset for identification of professional photographers
Data in Brief
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Editorial: A paradigm shift in designing education technology for online learning: opportunities and challenges
Frontiers in Education
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Evaluating different configurations of machine learning models and their transfer learning capabilities for stress detection using heart rate
Journal of Ambient Intelligence and Humanized Computing, Vol. 14, Núm. 8, pp. 11011-11021
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Exploring Technology- and Sensor-Driven Trends in Education: A Natural-Language-Processing-Enhanced Bibliometrics Study †
Sensors, Vol. 23, Núm. 23