ANTONIO
CALVO MORATA
Profesor ayudante doctor
BALTASAR
FERNÁNDEZ MANJÓN
Catedrático de universidad
Publicaciones en las que colabora con BALTASAR FERNÁNDEZ MANJÓN (25)
2024
-
AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results
IEEE Global Engineering Education Conference, EDUCON
-
Games for Coding to Attract New Students to STEM
IEEE Global Engineering Education Conference, EDUCON
2023
-
Bootstrapping serious games to assess learning through analytics
IEEE Global Engineering Education Conference, EDUCON
-
Evidence-based evaluation of a serious game to increase bullying awareness
Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654
-
Serious Games for Social Problems
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Using New AI-Driven Techniques to Ease Serious Games Authoring
Proceedings - Frontiers in Education Conference, FIE
2022
-
Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning
Journal of Learning Analytics, Vol. 9, Núm. 3, pp. 32-49
-
Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes
IEEE Access, Vol. 10, pp. 107703-107715
2021
-
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado
Telematics and Informatics, Vol. 60
-
Data science meets standardized game learning analytics
IEEE Global Engineering Education Conference, EDUCON
2020
-
Applications of Simva to Simplify Serious Games Validation and Deployment
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170
-
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
Computers and Education, Vol. 157
-
Simplifying the validation and application of games with Simva
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Validation of a Cyberbullying Serious Game Using Game Analytics
IEEE Transactions on Learning Technologies, Vol. 13, Núm. 1, pp. 186-197
2019
-
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students
IEEE Access, Vol. 7, pp. 55841-55850
-
Applications of data science to game learning analytics data: A systematic literature review
Computers and Education, Vol. 141
-
Game Learning Analytics, Facilitating the Use of Serious Games in the Class
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 14, Núm. 4, pp. 168-176
-
Improving teacher game learning analytics dashboards through ad-hoc development
Journal of Universal Computer Science, Vol. 25, Núm. 12, pp. 1507-1530
-
Lessons learned applying learning analytics to assess serious games
Computers in Human Behavior, Vol. 99, pp. 301-309
-
Simva: Simplifying the scientific validation of serious games
Proceedings - IEEE 19th International Conference on Advanced Learning Technologies, ICALT 2019