Publicaciones (24) Publicaciones de ANTONIO CALVO MORATA

2023

  1. Bootstrapping serious games to assess learning through analytics

    IEEE Global Engineering Education Conference, EDUCON

  2. Evidence-based evaluation of a serious game to increase bullying awareness

    Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654

  3. Serious Games for Social Problems

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Using New AI-Driven Techniques to Ease Serious Games Authoring

    Proceedings - Frontiers in Education Conference, FIE

2020

  1. Applications of Simva to Simplify Serious Games Validation and Deployment

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170

  2. Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

    Computers and Education, Vol. 157

  3. Simplifying the validation and application of games with Simva

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Validation of a Cyberbullying Serious Game Using Game Analytics

    IEEE Transactions on Learning Technologies, Vol. 13, Núm. 1, pp. 186-197

2019

  1. Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students

    IEEE Access, Vol. 7, pp. 55841-55850

  2. Applications of data science to game learning analytics data: A systematic literature review

    Computers and Education, Vol. 141

  3. Game Learning Analytics, Facilitating the Use of Serious Games in the Class

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 14, Núm. 4, pp. 168-176

  4. Improving teacher game learning analytics dashboards through ad-hoc development

    Journal of Universal Computer Science, Vol. 25, Núm. 12, pp. 1507-1530

  5. Lessons learned applying learning analytics to assess serious games

    Computers in Human Behavior, Vol. 99, pp. 301-309

  6. Simva: Simplifying the scientific validation of serious games

    Proceedings - IEEE 19th International Conference on Advanced Learning Technologies, ICALT 2019

  7. Using "Simva" to evaluate serious games and collect game learning analytics data

    Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education Vigo, Spain, June 27-28, 2019. (CEUR Workshop Proceedings), pp. 22-34

  8. Using Simva to evaluate serious games and collect game learning analytics data

    CEUR Workshop Proceedings