ANTONIO
CALVO MORATA
Profesor ayudante doctor
Publications (30) ANTONIO CALVO MORATA publications
2025
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Design of a Serious Game to Challenge Sexism
Lecture Notes in Computer Science
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Learning Analytics to Guide Serious Game Development: A Case Study Using Articoding
Computers, Vol. 14, Núm. 4
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SIMVA: Serious Games Learning Analytics Based on Standards and Open Code
CEUR Workshop Proceedings
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School-Based Intervention on Cyberbullying-Related Outcomes and Psycho-Social Well-Being in Children and Adolescents: A Systematic Review and Meta-Analysis
Trauma, Violence, and Abuse
2024
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AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results
IEEE Global Engineering Education Conference, EDUCON
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Games for Coding to Attract New Students to STEM
IEEE Global Engineering Education Conference, EDUCON
2023
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Bootstrapping serious games to assess learning through analytics
IEEE Global Engineering Education Conference, EDUCON
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Evidence-based evaluation of a serious game to increase bullying awareness
Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654
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Serious Games for Social Problems
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Using New AI-Driven Techniques to Ease Serious Games Authoring
Proceedings - Frontiers in Education Conference, FIE
2022
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Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning
Journal of Learning Analytics, Vol. 9, Núm. 3, pp. 32-49
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Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes
IEEE Access, Vol. 10, pp. 107703-107715
2021
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Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado
Telematics and Informatics, Vol. 60
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Data science meets standardized game learning analytics
IEEE Global Engineering Education Conference, EDUCON
2020
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Applications of Simva to Simplify Serious Games Validation and Deployment
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170
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Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
Computers and Education, Vol. 157
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Simplifying the validation and application of games with Simva
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Validation of a Cyberbullying Serious Game Using Game Analytics
IEEE Transactions on Learning Technologies, Vol. 13, Núm. 1, pp. 186-197
2019
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Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students
IEEE Access, Vol. 7, pp. 55841-55850
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Applications of data science to game learning analytics data: A systematic literature review
Computers and Education, Vol. 141