Publications (30) ANTONIO CALVO MORATA publications

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2024

  1. AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results

    IEEE Global Engineering Education Conference, EDUCON

  2. Games for Coding to Attract New Students to STEM

    IEEE Global Engineering Education Conference, EDUCON

2023

  1. Bootstrapping serious games to assess learning through analytics

    IEEE Global Engineering Education Conference, EDUCON

  2. Evidence-based evaluation of a serious game to increase bullying awareness

    Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654

  3. Serious Games for Social Problems

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Using New AI-Driven Techniques to Ease Serious Games Authoring

    Proceedings - Frontiers in Education Conference, FIE

2020

  1. Applications of Simva to Simplify Serious Games Validation and Deployment

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170

  2. Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

    Computers and Education, Vol. 157

  3. Simplifying the validation and application of games with Simva

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Validation of a Cyberbullying Serious Game Using Game Analytics

    IEEE Transactions on Learning Technologies, Vol. 13, Núm. 1, pp. 186-197