PABLO
MORENO GER
Investigador en el periodo 2009-2017
IVÁN
MARTÍNEZ ORTIZ
Profesor titular de universidad
Publicaciones en las que colabora con IVÁN MARTÍNEZ ORTIZ (35)
2015
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Requirements for educational games in MOOCs
IEEE Global Engineering Education Conference, EDUCON
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Requirements for educational games in MOOCs
PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)
2014
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Development of game-like simulations for procedural knowledge in healthcare education
IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 69-82
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Narrative Serious Game Mechanics (NSGM) - Insights into the narrative-pedagogical mechanism
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Serious games: A journey from research to application
Proceedings - Frontiers in Education Conference, FIE
2013
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Strategies for effective digital games development and implementation
Cases on Digital Game-Based Learning: Methods, Models, and Strategies (IGI Global), pp. 168-198
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TrivialCV: Competitive activities for the classroom integrated in a moodle virtual campus
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 8, Núm. 1, pp. 31-38
2012
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A framework for simplifying educator tasks related to the integration of games in the learning flow
Educational Technology and Society, Vol. 15, Núm. 4, pp. 305-318
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E-UCM (Grupo de Investigación en e-learning), UCM
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 15, pp. 37-46
2010
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Easing assessment of game-based learning with 〈e-Adventure〉 and LAMS
MTDL'10 - Proceedings of the 2010 ACM Workshop on Multimedia Technologies for Distance Leaning, Co-located with ACM Multimedia 2010
2009
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Implementing accessibility in educational videogames with <e-Adventure>
1st ACM International Workshop on Multimedia Technologies for Distance Learning, MTDL 2009, Co-located with the 2009 ACM International Conference on Multimedia, MM'09
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Integration and deployment of educational games in e-learning environments: The learning object model meets educational gaming
Educational Technology and Society, Vol. 12, Núm. 4, pp. 359-371
2008
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A Content-Centric Development Process Model
Computer, Vol. 41, Núm. 3, pp. 24-30
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A flow-oriented visual language for learning designs
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Development of a personalized e-learning experience based on IMS standard technologies
Computers and Education: Towards Educational Change and Innovation
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Educational game design for online education
Computers in Human Behavior, Vol. 24, Núm. 6, pp. 2530-2540
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Educational modeling languages: A conceptual introduction and a high-level classification
Computers and Education: E-Learning, From Theory to Practice (Springer Netherlands), pp. 27-40
2007
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A documental approach to adventure game development
Science of Computer Programming, Vol. 67, Núm. 1, pp. 3-31
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A highly modular and extensible architecture for an integrated IMS-based authoring system: The 〈e-Aula〉 experience
Software - Practice and Experience, Vol. 37, Núm. 4, pp. 441-461
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Educational Modeling Languages: A conceptual introduction and a high-level classification
Computers and Education: E-Learning, from Theory to Practice