Publicaciones en las que colabora con BALTASAR FERNÁNDEZ MANJÓN (72)

2016

  1. What serious game studios want from ICT research: Identifying developers’ needs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2015

  1. Evaluation of semi-automatically generated accessible interfaces for educational games

    Computers and Education, Vol. 83, pp. 103-117

  2. Requirements for educational games in MOOCs

    IEEE Global Engineering Education Conference, EDUCON

  3. Requirements for educational games in MOOCs

    PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)

2014

  1. Application of Learning Analytics in educational videogames

    Entertainment Computing, Vol. 5, Núm. 4, pp. 313-322

  2. Development of a game engine for accessible web-based games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Development of game-like simulations for procedural knowledge in healthcare education

    IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 69-82

  4. Serious games: A journey from research to application

    Proceedings - Frontiers in Education Conference, FIE

  5. Towards a low cost adaptation of educational games for people with disabilities

    Computer Science and Information Systems, Vol. 11, Núm. 1, pp. 369-391

2013

  1. Enhancing adaptive learning and assessment in virtual learning environments with educational games

    K-12 Education: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 578-597

  2. Evaluation of three accessible interfaces for educational point-and-click computer games

    Journal of Research and Practice in Information Technology

2012

  1. A framework for simplifying educator tasks related to the integration of games in the learning flow

    Educational Technology and Society, Vol. 15, Núm. 4, pp. 305-318

  2. A narrative metaphor to facilitate educational game authoring

    Computers and Education, Vol. 58, Núm. 1, pp. 590-599

  3. Cognitive Task Analysis (CTA) in the Continuing/Higher Education Methods Using Games (CHERMUG) Project

    PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING

  4. Cognitive task analysis (CTA) in the continuing/higher education methods using games (CHERMUG) project

    Proceedings of the European Conference on Games-based Learning

  5. Designing serious games for adult students with cognitive disabilities

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. E-UCM (Grupo de Investigación en e-learning), UCM

    IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 15, pp. 37-46

  7. Eyes-free interfaces for educational games

    2012 International Symposium on Computers in Education, SIIE 2012

  8. Preliminary evaluation of three eyes-free interfaces for point-and-click computer games

    ASSETS'12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility

  9. Towards universal game development in education: Automatic and semiautomatic methodologies

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)