PABLO
MORENO GER
Investigador en el periodo 2009-2017
BALTASAR
FERNÁNDEZ MANJÓN
Catedrático de universidad
Publicaciones en las que colabora con BALTASAR FERNÁNDEZ MANJÓN (72)
2016
-
What serious game studios want from ICT research: Identifying developers’ needs
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2015
-
Evaluation of semi-automatically generated accessible interfaces for educational games
Computers and Education, Vol. 83, pp. 103-117
-
Requirements for educational games in MOOCs
IEEE Global Engineering Education Conference, EDUCON
-
Requirements for educational games in MOOCs
PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)
2014
-
Application of Learning Analytics in educational videogames
Entertainment Computing, Vol. 5, Núm. 4, pp. 313-322
-
Development of a game engine for accessible web-based games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Development of game-like simulations for procedural knowledge in healthcare education
IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 69-82
-
Serious games: A journey from research to application
Proceedings - Frontiers in Education Conference, FIE
-
Towards a low cost adaptation of educational games for people with disabilities
Computer Science and Information Systems, Vol. 11, Núm. 1, pp. 369-391
2013
-
Enhancing adaptive learning and assessment in virtual learning environments with educational games
K-12 Education: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 578-597
-
Evaluation of three accessible interfaces for educational point-and-click computer games
Journal of Research and Practice in Information Technology
2012
-
A framework for simplifying educator tasks related to the integration of games in the learning flow
Educational Technology and Society, Vol. 15, Núm. 4, pp. 305-318
-
A narrative metaphor to facilitate educational game authoring
Computers and Education, Vol. 58, Núm. 1, pp. 590-599
-
Cognitive Task Analysis (CTA) in the Continuing/Higher Education Methods Using Games (CHERMUG) Project
PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING
-
Cognitive task analysis (CTA) in the continuing/higher education methods using games (CHERMUG) project
Proceedings of the European Conference on Games-based Learning
-
Designing serious games for adult students with cognitive disabilities
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
E-UCM (Grupo de Investigación en e-learning), UCM
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 15, pp. 37-46
-
Eyes-free interfaces for educational games
2012 International Symposium on Computers in Education, SIIE 2012
-
Preliminary evaluation of three eyes-free interfaces for point-and-click computer games
ASSETS'12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility
-
Towards universal game development in education: Automatic and semiautomatic methodologies
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)