ISMAEL
SAGREDO OLIVENZA
Profesor ayudante doctor
PEDRO ANTONIO
GONZÁLEZ CALERO
Catedrático de universidad
PEDRO ANTONIO GONZÁLEZ CALERO-rekin lankidetzan egindako argitalpenak (7)
2019
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Trained behavior trees: Programming by demonstration to support AI game designers
IEEE Transactions on Games, Vol. 11, Núm. 1, pp. 5-14
2017
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Combining neural networks for controlling non-player characters in games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Using program by demonstration and visual scripting to supporting game design
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2016
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Programming by demonstration in a complex 3D game
CEUR Workshop Proceedings
2015
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Implementación de nodos consulta en árboles de comportamiento
CEUR Workshop Proceedings
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Supporting the collaboration between programmers and designers building game ai
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2014
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Un modelo integrador de máquinas de estados y árboles de comportamiento para videojuegos
CEUR Workshop Proceedings