PEDRO ANTONIO GONZÁLEZ CALERO-rekin lankidetzan egindako argitalpenak (7)

2019

  1. Trained behavior trees: Programming by demonstration to support AI game designers

    IEEE Transactions on Games, Vol. 11, Núm. 1, pp. 5-14

2017

  1. Combining neural networks for controlling non-player characters in games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Using program by demonstration and visual scripting to supporting game design

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2015

  1. Implementación de nodos consulta en árboles de comportamiento

    CEUR Workshop Proceedings

  2. Supporting the collaboration between programmers and designers building game ai

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)