Instituto de Tecnología del Conocimiento (ITC)
Centro/Instituto
MARCO ANTONIO
GÓMEZ MARTÍN
Profesor contratado doctor
Publicaciones en las que colabora con MARCO ANTONIO GÓMEZ MARTÍN (56)
2023
-
AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing
CEUR Workshop Proceedings
-
Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games
IEEE Conference on Computatonal Intelligence and Games, CIG
2022
-
I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022
CEUR Workshop Proceedings
-
Liquid Snake: a test environment for video game testing agents
CEUR Workshop Proceedings
2021
-
A proposal for combining reinforcement learning and behavior trees for regression testing over gameplay metrics
CEUR Workshop Proceedings
-
Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design
17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
2019
-
Trained behavior trees: Programming by demonstration to support AI game designers
IEEE Transactions on Games, Vol. 11, Núm. 1, pp. 5-14
2017
-
Combining neural networks for controlling non-player characters in games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Preface
CEUR Workshop Proceedings
-
Using program by demonstration and visual scripting to supporting game design
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2016
-
Dynamic difficulty adjustment in tetris
Proceedings of the 29th International Florida Artificial Intelligence Research Society Conference, FLAIRS 2016
-
Extensión de los grafos de dependencia para incrementar la rejugabilidad
CEUR Workshop Proceedings
-
Programming by demonstration in a complex 3D game
CEUR Workshop Proceedings
2015
-
Implementación de nodos consulta en árboles de comportamiento
CEUR Workshop Proceedings
-
Supporting the collaboration between programmers and designers building game ai
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2014
-
Un modelo integrador de máquinas de estados y árboles de comportamiento para videojuegos
CEUR Workshop Proceedings
2013
-
A declarative domain model can serve as design document
AAAI Workshop - Technical Report
-
Empirical evaluation of the automatic generation of a component-based software architecture for games
Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013
2011
-
Combining expert knowledge and learning from demonstration in real-time strategy games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Empowering designers with libraries of self-validated query-enabled behaviour trees
Artificial Intelligence for Computer Games (Springer New York), pp. 55-81