Publikationen, an denen er mitarbeitet ANTONIO ALEJANDRO SÁNCHEZ RUIZ-GRANADOS (22)

2024

  1. Experiential Questioning for VQA

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2022

  1. I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022

    CEUR Workshop Proceedings

  2. Measuring Control to Dynamically Induce Flow in Tetris

    IEEE Transactions on Games, Vol. 14, Núm. 4, pp. 579-588

2021

  1. Decentralizing science: Towards an interoperable open peer review ecosystem using blockchain

    Information Processing and Management, Vol. 58, Núm. 6

  2. Explanations on smart stores

    CEUR Workshop Proceedings

2019

  1. Towards Finding Flow in Tetris

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Towards a decentralized process for scientific publication and peer review using blockchain and IPFS

    Proceedings of the Annual Hawaii International Conference on System Sciences

2017

  1. Time series and case-based reasoning for an intelligent tetris game

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2016

  1. Betfunding: A distributed bounty-based crowdfunding platform over Ethereum

    Advances in Intelligent Systems and Computing

  2. Difficulty adjustment in tetris with time series

    CEUR Workshop Proceedings

  3. Dynamic difficulty adjustment in tetris

    Proceedings of the 29th International Florida Artificial Intelligence Research Society Conference, FLAIRS 2016

  4. Measuring similarity of individuals in description logics over the refinement space of conjunctive queries

    Journal of Intelligent Information Systems, Vol. 47, Núm. 3, pp. 447-467

2013

  1. Refinement-based similarity measure over DL conjunctive queries

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2011

  1. Combining expert knowledge and learning from demonstration in real-time strategy games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Measuring similarity in description logics using refinement operators

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2009

  1. Abstraction in knowledge-rich models for case-based planning

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Authoring behaviour for characters in games reusing abstracted plan traces

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Personality aware recommendations to groups

    RecSys'09 - Proceedings of the 3rd ACM Conference on Recommender Systems

2008

  1. Adaptation through planning in knowledge intensive CBR

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)