Instituto de Tecnología del Conocimiento (ITC)
Centro/Instituto
BALTASAR
FERNÁNDEZ MANJÓN
Catedrático de universidad
Publicaciones en las que colabora con BALTASAR FERNÁNDEZ MANJÓN (23)
2018
-
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes
Multimedia Tools and Applications, Vol. 77, Núm. 2, pp. 2849-2871
2017
-
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study
IEEE Transactions on Learning Technologies, Vol. 10, Núm. 2, pp. 236-246
2016
-
An instrument to build a gamer clustering framework according to gaming preferences and habits
Computers in Human Behavior, Vol. 62, pp. 353-363
2015
-
Are serious games working as expected?
Lecture Notes in Educational Technology, pp. 89-96
-
Building a Scalable Game Engine to Teach Computer Science Languages
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 10, Núm. 4, pp. 253-261
-
Can educational video games increase high school students' interest in theatre?
Computers and Education, Vol. 87, pp. 182-191
2014
-
A game Engine to Learn Computer Science Languages
2014 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE)
-
A game engine to learn computer science languages
Proceedings - Frontiers in Education Conference, FIE
-
Learning analytics and educational games:Lessons learned from practical experience
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Serious games: A journey from research to application
Proceedings - Frontiers in Education Conference, FIE
2013
-
E-learning takes the stage: From La Dama Boba to a serious game
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 8, Núm. 4, pp. 197-204
-
Stanislavky's system as a game design method: A case study
DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies
2012
-
E-UCM (Grupo de Investigación en e-learning), UCM
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 15, pp. 37-46
2009
-
Adaptive role playing games: An immersive approach for problem based learning
Educational Technology and Society, Vol. 12, Núm. 4, pp. 110-124
-
Applying multiplayer role-based learning in engineering education: Three case studies to analyze the impact on students' performance
International Journal of Engineering Education, Vol. 25, Núm. 4, pp. 665-679
-
Learning teamwork skills in university programming courses
Computers and Education, Vol. 53, Núm. 2, pp. 517-531
-
Model-checking for adventure videogames
Information and Software Technology, Vol. 51, Núm. 3, pp. 564-580
2008
-
NUCLEO: Adaptive Computer Supported Collaborative Learning in a role game based scenario
Proceedings - The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008
2004
-
Desarrollo de cursos y de un sistema de enseñanza de acuerdo a estándares de E-learning: el proyecto <e-aula>
En apoyo del aprendizaje en la universidad : hacia el espacio europeo de educación superior
-
Designing a personalized e-learning experience using learning objects
Proceedings of the IADIS International Conference WWW/INTERNET 2004: Madrid, Spain, October 6-9, 2004