Publicaciones en colaboración con investigadores/as de Open University in the Netherlands (9)

2019

  1. The RAGE software portal: Toward a serious game technologies marketplace

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2017

  1. Preface

    Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017

2016

  1. The RAGE advanced game technologies repository for supporting applied game development

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. What serious game studios want from ICT research: Identifying developers’ needs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2015

  1. Amplifying applied game development and uptake

    Proceedings of the European Conference on Games-based Learning

  2. Study design and data gathering guide for serious games' evaluation

    Gamification: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 425-451

2014

  1. Acquiring 21st century skills: Gaining insight into the design and applicability of a serious game with 4C-Id

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2012

  1. Cognitive task analysis (CTA) in the continuing/higher education methods using games (CHERMUG) project

    Proceedings of the European Conference on Games-based Learning

  2. Interpolation-based height analysis for improving a recurrence solver

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)