Centro de Estudios Superiores Felipe II-ko ikertzaileekin lankidetzan egindako argitalpenak (26)

2015

  1. Comparative study of meta-heuristic 3D floorplanning algorithms

    Neurocomputing, Vol. 150, Núm. Part A, pp. 67-81

2010

  1. Automatic image segmentation of greenness in crop fields

    Proceedings of the 2010 International Conference of Soft Computing and Pattern Recognition, SoCPaR 2010

2009

  1. A featured-based strategy for stereovision matching in sensors with fish-eye lenses for forest environments

    Sensors, Vol. 9, Núm. 12, pp. 9468-9492

  2. Multiobjective optimization of technical market indicators

    Proceedings of the 11th Annual Genetic and Evolutionary Computation Conference, GECCO-2009

2008

  1. Development of a personalized e-learning experience based on IMS standard technologies

    Computers and Education: Towards Educational Change and Innovation

  2. Educational modeling languages: A conceptual introduction and a high-level classification

    Computers and Education: E-Learning, From Theory to Practice (Springer Netherlands), pp. 27-40

  3. Online evaluation at higher and secondary education: A teaching and learning experience

    Computers and Education: E-Learning, From Theory to Practice (Springer Netherlands), pp. 193-204

2007

  1. A documental approach to adventure game development

    Science of Computer Programming, Vol. 67, Núm. 1, pp. 3-31

  2. A highly modular and extensible architecture for an integrated IMS-based authoring system: The 〈e-Aula〉 experience

    Software - Practice and Experience, Vol. 37, Núm. 4, pp. 441-461

  3. Educational Modeling Languages: A conceptual introduction and a high-level classification

    Computers and Education: E-Learning, from Theory to Practice

  4. Middleware services for DRM

    Proceedings of the 2007 2nd International Conference on Communication System Software and Middleware and Workshops, COMSWARE 2007

  5. Online evaluation at higher and secondary education: A teaching and learning experience

    Computers and Education: E-Learning, from Theory to Practice

  6. iTest: A web application for learner-directed assessment in all levels, supporting mathematical formula and multimedia files

    IADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007

2006

  1. A descriptive markup approach to facilitate the production of e-learning contents

    Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006

  2. A general architecture for the authoring and the operationalization of e-learning applications with educational modelling languages

    8th International Symposium on Computers in Education Proceedings, SIIE 2006

  3. Language-driven development of videogames: The 〈e-game〉 experience

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Production and deployment of educational videogames as assessable learning objects

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Production and maintenance of content-intensive videogames: A document-oriented approach

    Proceedings - Third International Conference onInformation Technology: New Generations, ITNG 2006

  6. The problem with rights expression languages

    Proceedings of the ACM Conference on Computer and Communications Security

  7. 〈e-QTI〉: A reusable assessment engine

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)