La comunicación de ciencia en videojuegosestudio de caso del juego como recurso para la divulgación científica

  1. Gutiérrez Manjón, Sergio 1
  1. 1 Universidad Complutense de Madrid
    info

    Universidad Complutense de Madrid

    Madrid, España

    ROR 02p0gd045

Revue:
Documentación de las ciencias de la información

ISSN: 0210-4210 1988-2890

Année de publication: 2023

Titre de la publication: Imágenes para la ciencia: la divulgación científica a través del audiovisual. Historia, perspectiva y futuro

Número: 46

Pages: 57-65

Type: Article

DOI: 10.5209/DCIN.83676 DIALNET GOOGLE SCHOLAR lock_openAccès ouvert editor

D'autres publications dans: Documentación de las ciencias de la información

Résumé

The way in which we consume content has evolved, as scientists have adopted the strategies to disseminate their latest advances. International organisations are promoting a more open and innovative concept of science in which new ways of disseminating scientific knowledge are being sought. Among these media, video games stand out for their recreational and narrative components that allow the player to experience science in first person. Within this media there are diverse ways of presenting scientific findings, either in a pedagogical way through serious games or through pure entertainment with commercial video games. In both formats, interacting with the recreational experience produces a greater degree of empathy and engagement to the knowledge transmitted, which makes video games an ideal resource for popularising science.