AN ESCAPE ROOM AS AN IMPLEMENTATION OF GAMIFICATION MATERIAL FOR LEARNING PHARMACOLOGY

  1. Arribas-Blázquez, Marina 1
  2. Barahona Gomariz, María Victoria 1
  3. Jiménez Burgueño, Emma 1
  4. Llorente Sáez, Celia 1
  5. Ortega de la O, Felipe 1
  6. Gómez Villafuertes, María Rosa 1
  7. Serrano López, Julia 1
  8. García Delicado, Esmerilda 1
  9. Martín Herranz, Ricardo 1
  10. García Barrios, Alberto 2
  11. Santander Ballestín, Sonia 2
  12. Luesma Bartolomé, María José 2
  13. Calderón Ruiz, Santos Wilton 3
  14. Paniagua Herranz, Lucía 1
  15. Pérez Sánchez, Blanca 1
  16. Ramírez Vicente, Nuria 1
  17. Muelas González, María José 1
  18. Olivos-Oré, Luis Alcides 1
  1. 1 Complutense University of Madrid (SPAIN)
  2. 2 University of Zaragoza (Spain)
  3. 3 National University of San Antonio Abad (Peru)
Actas:
INTED2023 Proceedings

ISSN: 2340-1079

Año de publicación: 2023

Páginas: 1007-1012

Tipo: Aportación congreso

DOI: 10.21125/INTED.2023.0305 GOOGLE SCHOLAR lock_openAcceso abierto editor

Referencias bibliográficas

  • [1] Heim, A. B., Duke, J., & Holt, E. A. (2022). Design, discover, and decipher student-developed escape rooms in the virtual ecology classroom. Journal of Microbiology & Biology Education, 23(1), e00015-22.
  • [2] Ansar, M., & George, G. (2022). Gamification in Education and Its Impact on Student Motivation—A Critical Review. Emerging IT/ICT and AI Technologies Affecting Society, 161-170.
  • [3] Brown, Neysa, Wendy Darby, and Helen Coronel. "An escape room as a simulation teaching strategy." Clinical Simulation in Nursing 30 (2019): 1-6.