Natural Interaction based on Language
Publicaciones (329) Publicaciones en las que ha participado algún/a investigador/a
2024
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Realidad virtual para entrenamiento en emergencias radiológicas
Alfa, Núm. 57, pp. 52-53
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Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-Playing Games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance
Virtual Reality, Vol. 28, Núm. 2
2023
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An evaluation on the effectiveness of virtual tutorials for training emergency professionals
CEUR Workshop Proceedings
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Automatic SignWriting Recognition: Combining Machine Learning and Expert Knowledge to Solve a Novel Problem
IEEE Access, Vol. 11, pp. 13211-13222
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Automatic extraction of ranked SNP-phenotype associations from text using a BERT-LSTM-based method
BMC bioinformatics, Vol. 24, Núm. 1, pp. 144
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Automatic identification of secondary narratives in videogames
CEUR Workshop Proceedings
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Building the VisSE Corpus of Spanish SignWriting
Language Resources and Evaluation
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Evolutionary Stitching of Plot Units with Character Threads
Communications in Computer and Information Science
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Evolutionary combination of connected event schemas into meaningful plots
Genetic Programming and Evolvable Machines, Vol. 24, Núm. 1
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Realidad Virtual Inmersiva para mejorar la competencia de gestión del clima del aula en secundaria
Educación XX1: Revista de la Facultad de Educación, Vol. 26, Núm. 1, pp. 249-272
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Segmenting Narrative Synopses on Event Reporting Mode based on Heuristics on Constituency Parses
CEUR Workshop Proceedings
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Una metodología para la anotación de estructuras narrativas en películas
Comunicación & métodos, Vol. 5, Núm. 1, pp. 91-107
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Virtual Reality Skills Acquisition in Simulated Radiation Emergency Response Learning
PROCEEDINGS OF THE XXIII INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION, INTERACCION 2023
2022
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Adopting an immersive virtual reality system to enhance Pre-service teachers' communicative competence
2022 INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2022)
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Application of Competitive Activities to Improve Students' Participation
IEEE Transactions on Learning Technologies, Vol. 15, Núm. 1, pp. 2-14
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Asignaturas de Proyectos en el Grado en Desarrollo de Videojuegos
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 7, pp. 95-102
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Computer Entertainment Technologies for the Visually Impaired: An Overview
IJIMAI, Vol. 7, Núm. 4, pp. 53-68
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Design and evaluation of ECO: an augmentative and alternative communication tool
Universal Access in the Information Society, Vol. 21, Núm. 4, pp. 827-849
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El videojuego como herramienta de alfabetización informacional en estudiantes universitarios
El profesional de la información, Vol. 31, Núm. 4