ÁNGEL
SERRANO LAGUNA
Profesor asociado
BALTASAR
FERNÁNDEZ MANJÓN
Catedrático de universidad
Publicaciones en las que colabora con BALTASAR FERNÁNDEZ MANJÓN (13)
2018
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A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes
Multimedia Tools and Applications, Vol. 77, Núm. 2, pp. 2849-2871
2017
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Applying standards to systematize learning analytics in serious games
Computer Standards and Interfaces, Vol. 50, pp. 116-123
2015
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Building a Scalable Game Engine to Teach Computer Science Languages
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 10, Núm. 4, pp. 253-261
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Creating interactive content in android devices: The mokap hackaton
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Introducing mokap: A novel approach to creating serious games
ACM International Conference Proceeding Series
2014
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A game engine to learn computer science languages
Proceedings - Frontiers in Education Conference, FIE
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Application of Learning Analytics in educational videogames
Entertainment Computing, Vol. 5, Núm. 4, pp. 313-322
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Applying learning analytics to simplify serious games deployment in the classroom
IEEE Global Engineering Education Conference, EDUCON
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Development of a game engine for accessible web-based games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Towards a low cost adaptation of educational games for people with disabilities
Computer Science and Information Systems, Vol. 11, Núm. 1, pp. 369-391
2012
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E-UCM (Grupo de Investigación en e-learning), UCM
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 15, pp. 37-46
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Towards universal game development in education: Automatic and semiautomatic methodologies
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Tracing a little for big improvements: Application of learning analytics and videogames for student assessment
Procedia Computer Science