IVÁN
MARTÍNEZ ORTIZ
Profesor titular de universidad
ANTONIO
CALVO MORATA
Profesor ayudante doctor
Publikationen, an denen er mitarbeitet ANTONIO CALVO MORATA (19)
2023
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Bootstrapping serious games to assess learning through analytics
IEEE Global Engineering Education Conference, EDUCON
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Evidence-based evaluation of a serious game to increase bullying awareness
Interactive Learning Environments, Vol. 31, Núm. 2, pp. 644-654
2022
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Game Learning Analytics: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning
Journal of Learning Analytics, Vol. 9, Núm. 3, pp. 32-49
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Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes
IEEE Access, Vol. 10, pp. 107703-107715
2021
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Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado
Telematics and Informatics, Vol. 60
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Data science meets standardized game learning analytics
IEEE Global Engineering Education Conference, EDUCON
2020
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Applications of Simva to Simplify Serious Games Validation and Deployment
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 15, Núm. 3, pp. 161-170
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Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
Computers and Education, Vol. 157
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Simplifying the validation and application of games with Simva
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Validation of a Cyberbullying Serious Game Using Game Analytics
IEEE Transactions on Learning Technologies, Vol. 13, Núm. 1, pp. 186-197
2019
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Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students
IEEE Access, Vol. 7, pp. 55841-55850
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Applications of data science to game learning analytics data: A systematic literature review
Computers and Education, Vol. 141
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Game Learning Analytics, Facilitating the Use of Serious Games in the Class
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 14, Núm. 4, pp. 168-176
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Improving teacher game learning analytics dashboards through ad-hoc development
Journal of Universal Computer Science, Vol. 25, Núm. 12, pp. 1507-1530
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Lessons learned applying learning analytics to assess serious games
Computers in Human Behavior, Vol. 99, pp. 301-309
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Simva: Simplifying the scientific validation of serious games
Proceedings - IEEE 19th International Conference on Advanced Learning Technologies, ICALT 2019
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Using "Simva" to evaluate serious games and collect game learning analytics data
Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education Vigo, Spain, June 27-28, 2019. (CEUR Workshop Proceedings), pp. 22-34
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Using Simva to evaluate serious games and collect game learning analytics data
CEUR Workshop Proceedings
2018
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Making Understandable Game Learning Analytics for Teachers
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)