ANTONIO ALEJANDRO
SÁNCHEZ RUIZ-GRANADOS
Profesor contratado doctor
Publicaciones (45) Publicaciones de ANTONIO ALEJANDRO SÁNCHEZ RUIZ-GRANADOS
2023
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Retrieval of Similar Cases to Improve the Diagnosis of Diabetic Retinopathy
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2022
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I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022
CEUR Workshop Proceedings
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Measuring Control to Dynamically Induce Flow in Tetris
IEEE Transactions on Games, Vol. 14, Núm. 4, pp. 579-588
2021
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Decentralizing science: Towards an interoperable open peer review ecosystem using blockchain
Information Processing and Management, Vol. 58, Núm. 6
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Explanations on smart stores
CEUR Workshop Proceedings
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Herramienta gratuita de gestión automática en mentoría
Experiencias disruptivas en entornos de aprendizaje (Octaedro), pp. 13-44
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Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames
Proceedings - International Conference on Tools with Artificial Intelligence, ICTAI
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Preface
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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The 29th international conference on case-based reasoning workshop proceedings
CEUR Workshop Proceedings
2020
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Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2019
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Preface
CEUR Workshop Proceedings
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Towards Finding Flow in Tetris
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Towards Human-Like Bots Using Online Interactive Case-Based Reasoning
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Towards a decentralized process for scientific publication and peer review using blockchain and IPFS
Proceedings of the Annual Hawaii International Conference on System Sciences
2018
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A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2017
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A Pac-Man bot based on grammatical evolution
CEUR Workshop Proceedings
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A machine learning approach to predict the winner in StarCraft based on influence maps
Entertainment Computing, Vol. 19, pp. 29-41
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Case-based recommendation for online judges using learning itineraries
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Pac-Man or Pac-Bot? Exploring subjective perception of players’ humanity in Ms. Pac-Man
CEUR Workshop Proceedings
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Preface
CEUR Workshop Proceedings