Publicaciones (45) Publicaciones de ANTONIO ALEJANDRO SÁNCHEZ RUIZ-GRANADOS

2023

  1. Retrieval of Similar Cases to Improve the Diagnosis of Diabetic Retinopathy

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2022

  1. I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022

    CEUR Workshop Proceedings

  2. Measuring Control to Dynamically Induce Flow in Tetris

    IEEE Transactions on Games, Vol. 14, Núm. 4, pp. 579-588

2021

  1. Decentralizing science: Towards an interoperable open peer review ecosystem using blockchain

    Information Processing and Management, Vol. 58, Núm. 6

  2. Explanations on smart stores

    CEUR Workshop Proceedings

  3. Herramienta gratuita de gestión automática en mentoría

    Experiencias disruptivas en entornos de aprendizaje (Octaedro), pp. 13-44

  4. Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames

    Proceedings - International Conference on Tools with Artificial Intelligence, ICTAI

  5. Preface

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. The 29th international conference on case-based reasoning workshop proceedings

    CEUR Workshop Proceedings

2020

  1. Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2019

  1. Preface

    CEUR Workshop Proceedings

  2. Towards Finding Flow in Tetris

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Towards Human-Like Bots Using Online Interactive Case-Based Reasoning

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Towards a decentralized process for scientific publication and peer review using blockchain and IPFS

    Proceedings of the Annual Hawaii International Conference on System Sciences

2018

  1. A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2017

  1. A Pac-Man bot based on grammatical evolution

    CEUR Workshop Proceedings

  2. A machine learning approach to predict the winner in StarCraft based on influence maps

    Entertainment Computing, Vol. 19, pp. 29-41

  3. Case-based recommendation for online judges using learning itineraries

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Pac-Man or Pac-Bot? Exploring subjective perception of players’ humanity in Ms. Pac-Man

    CEUR Workshop Proceedings

  5. Preface

    CEUR Workshop Proceedings