Publicaciones en las que colabora con IVÁN MARTÍNEZ ORTIZ (22)

2009

  1. Authoring and reengineering of IMS learning design units of learning

    IEEE Transactions on Learning Technologies, Vol. 2, Núm. 3, pp. 189-202

  2. Enhancing IMS LD units of learning comprehension

    Proceedings of the 2009 4th International Conference on Internet and Web Applications and Services, ICIW 2009

  3. Language engineering techniques for the development of e-learning applications

    Journal of Network and Computer Applications, Vol. 32, Núm. 5, pp. 1092-1105

  4. Language-Driven, technology-Enhanced instructional systems design

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Translating e-learning flow-oriented activity sequencing descriptions into rule-based designs

    ITNG 2009 - 6th International Conference on Information Technology: New Generations

2008

  1. A Content-Centric Development Process Model

    Computer, Vol. 41, Núm. 3, pp. 24-30

  2. A flow-oriented visual language for learning designs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Educational game design for online education

    Computers in Human Behavior, Vol. 24, Núm. 6, pp. 2530-2540

  4. Educational modeling languages: A conceptual introduction and a high-level classification

    Computers and Education: E-Learning, From Theory to Practice (Springer Netherlands), pp. 27-40

  5. Enhancing reusability of IMS LD Units of Learning: The e-LD approach

    8TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, PROCEEDINGS

  6. Enhancing reusability of IMS LD Units of Learning: The e-LD approach

    Proceedings - The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008

2006

  1. A descriptive markup approach to facilitate the production of e-learning contents

    Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006

  2. A general architecture for the authoring and the operationalization of e-learning applications with educational modelling languages

    8th International Symposium on Computers in Education Proceedings, SIIE 2006

  3. Language-driven development of videogames: The 〈e-game〉 experience

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Production and deployment of educational videogames as assessable learning objects

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Production and maintenance of content-intensive videogames: A document-oriented approach

    Proceedings - Third International Conference onInformation Technology: New Generations, ITNG 2006